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Beastbrewer (Alchemist/Summoner)

Behind the appearance of every magical or unusual beast in the world there could be the hand of a beastbrewer. The beastbrewer is less interested in flashing explosions or in acquiring more strength and resilience himself through his mutagens, and much more interested in tampering with the laws of evolution in order to discover the secrets of life, in hopes of improving an individual form according to his own criteria, needs and desires. A beastbrewer modifies existing creatures with alchemical or surgical procedures for the sake of evolution, science, money or just sport, but is not necessarily cruel or sadistic like the reanimator or vivisectionist.
This content was created by the MultiClass Productions fan group.

Primary Class: Alchemist.
Secondary Class: Summoner.
Alignment: Any.
Hit Dice: d8.

Bonus Skills and Ranks: The beastbrewer selects three summoner skills to add to his class skills in addition to the normal alchemist class skills, one of which must be Handle Animal. The beastbrewer gains a number of ranks at each level equal to 4 + Int modifier.

Table: Beastbrewer

Level Base Attack Bonus Fort Save Ref Save Will Save Special Extracts Per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +2 +2 +0 Alchemy, brew potion, experimental beast, extracts, mutagen 1
2nd +1 +3 +3 +0 Bottled monster I 2
3rd +2 +3 +3 +1 Discovery 3
4th +3 +4 +4 +1 Bottled monster II 3 1
5th +3 +4 +4 +1
4 2
6th +4 +5 +5 +2 Bottled monster III, discovery 4 3
7th +5 +5 +5 +2
4 3 1
8th +6/+1 +6 +6 +2 Bottled monster IV 4 4 2
9th +6/+1 +6 +6 +3 Discovery 5 4 3
10th +7/+2 +7 +7 +3 Bottled monster V 5 4 3 1
11th +8/+3 +7 +7 +3
5 4 4 2
12th +9/+4 +8 +8 +4 Bottled monster VI, discovery 5 5 4 3
13th +9/+4 +8 +8 +4
5 5 4 3 1
14th +10/+5 +9 +9 +4 Bottled monster VII 5 5 4 4 2
15th +11/+6/+1 +9 +9 +5 Discovery 5 5 5 4 3
16th +12/+7/+2 +10 +10 +5 Bottled monster VIII 5 5 5 4 3 1
17th +12/+7/+2 +10 +10 +5
5 5 5 4 4 2
18th +13/+8/+3 +11 +11 +6 Bottled monster IX, discovery 5 5 5 5 4 3
19th +14/+9/+4 +11 +11 +6
5 5 5 5 5 4
20th +15/+10/+5 +12 +12 +6 Grand discovery 5 5 5 5 5 5

Weapon and Armor Proficiency

The bestbrewer is proficient with all simple weapons, with light armor, but not with shields.


This is exactly like the alchemist ability of the same name, except that the beastbrewer adds the following summoner spells of the indicated spell level to her formulae list: 

1st levelcorrosive touch, daze monster, feather fall, grease, lesser rejuvenate eidolon, life conduit, magic fang, mount, ray of sickening. 
2nd levellesser evolution surge, glide, lesser restore eidolon, phantom steed, summon swarm, web shelter. 
3rd levelblack tentacles, charm monster, control summoned creature, evolution surge, greater magic fang, improved life conduit, rejuvenate eidolon, restore eidolon. 
4th levelbaleful polymorph, greater evolution surge, insect plague, transmogrify. 
5th levelconjure black pudding, creeping doom, greater heroism, greater life conduit, greater rejuvenate eidolon, hungry pit, tar pool. 
6th leveldominate monster, eagle aerie, incendiary cloud, protection from spells. 

Any extract (summoner spell) that would normally affect a summoner’s eidolon affects the beastbrewer’s experimental beast instead (see below), but he cannot use these extracts to affect another beastbrewer’s experimental beast or another summoner’s eidolon.

Experimental Beast (Ex)

A beastbrewer is always accompanied by his experimental beast, chosen as the main subject of his experiments. The experimental beast starts as a creature of the Animal type, though it is often extraordinary from normal animals. In time it becomes more and more mutated due to exposure of the alchemist’s various reagents and mutagens. An experimental beast counts as an animal companion prerequisite.

The experimental beast can be chosen from the complete druid’s animal companions list, and its appearance is often unusual in some way. For example, it could be an oversize domestic cat (use the Small or Large cat statistics), a green-striped tiger, or a dwarf horse or elephant. The beastbrewer qualifies for the Extra Evolution and Vigilant Eidolon feats, and all discoveries with eidolon as a prerequisite.

If an experimental beast dies, the beastbrewer can replace it by performing a week-long mutation process on another animal in a proper laboratory, requiring 200 gp per alchemist level. The new experimental beast gains al the evolution points of the old one, but the beastbrewer can reallocate those points on different evolutions. This replaces bombs.

Mutagen (Su)

This is exactly like the alchemist ability of the same name, except that a beastbrewer’s mutagen only affects his experimental beast.

Bottled Monsters

At 2nd level, a beastbrewer adds summon nature’s ally I to his formula book as a 1st-level extract. When the beastbrewer prepares this extract, he prepares a tiny, preserved specimen in a bottle (as with a caster casting the spell, the beastbrewer doesn’t have to choose the creature until he uses the extract). When the alchemist opens the bottle, the specimen animates and grows to normal size, serving the beastbrewer as per the spell and otherwise being treated as a summoned creature. When the duration expires, the preserved creature vanishes. No other creature can use this extract, even if the beastbrewer has the Infusion discovery. The Augment Summoning feat can be applied to these specimens. At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing the beastbrewer to summon more powerful creatures (to a maximum of summon nature’s ally IX at 17th level).

At 3rd level, whenever a beastbrewer use a summon nature’s ally II extract, he can instead choose to prepare a creature specimen from the list of summon nature’s ally I with one of the following simple templates that fit his alignment: advanced, celestial, entropic, fiendish, or resolute. This ability increases by one spell level at 5th level and every 2 levels thereafter up to 19th level, when the beastbrewer can use a summon nature’s ally IX extract to prepare a creature specimen of that spell level with a simple template of his choice.

The beastbrewer removes the following creatures from his list of possible specimens: 1st level–mite; 2nd level–elemental (small); 4th level–elemental (medium), mephit, satyr; 5th level–cyclops, elemental (large), ettin, saltwater merrow; 6th level–elemental (huge), hill giant, stone giant; 7th level–elemental (greater), fire giant, frost giant; 8th level–cloud giant, elemental (elder); 9th level–pixie, storm giant.

The beastbrewer adds the following creatures to his list of possible specimens in place of those above: 1st level–grindylow; 2nd level–akata; 4th level–fungal crawler, mimic, rust monster; 5th level–brethedan, cloaker, gibbering mouther, seugathi; 6th level–destrachan, drider, intellect devourer; 7th level– delver, guardian naga, gug; 8th level–dark young of shub-niggurath, roper; 9th level–froghemoth, irlgaunt. This ability replaces throw anything, poison resistance, poison use, swift alchemy, swift poisoning, poison immunity, and instant alchemy.

Discovery (Su)

This is exactly like the alchemist ability of the same name, except that a beastbrewer selects a discovery at 3rd level and every three levels thereafter. At 6th level or higher, the beastbrewer may select the Create Wondrous Creatures feat (aberrations and magical beasts only) in place of a discovery.

The following discoveries only function on the beastbrewer’s experimental beast: Cognatogen, Deadly Excretions, Feral Mutagen, Grand Cognatogen, Grand Mutagen, Greater Cognatogen, Greater Mutagen, Mummification, Mutagen, Nauseating Flesh, Parasitic Twin, Preserve Organs, Rag Doll Mutagen, Tentacle, Vestigial Arms, Wings. The beastbrewer may not select Tumor Familiar or any bomb-related discoveries.

In addition, the following new discoveries can be chosen only by the beastbrewer.

Aspect (Su): The beastbrewer gains the summoner’s 10th-level aspect ability. The beastbrewer must be at least 12th level before selecting this discovery.

Bond Senses (Su): The beastbrewer gains the summoner’s 2nd-level bond senses ability.

Greater Aspect (Su): The beastbrewer gains the summoner’s 18th-level greater aspect ability. The beastbrewer must be at least 18th level and have selected the aspect discovery before selecting this one.

Infuse Beast Mutagen: The beastbrewer can inject his mutagens into creatures other than his experimental beast, but only those of the Animal type. As the beastbrewer advances in levels, he can inject his mutagen into other creatures of various types. At beastbrewer can inject his mutagens into creatures of the magical beast type at 9th level, aberrations at 12th level, outsiders at 15th level, and any creature at 18th level. If the beastbrewer has the Infused Mutagen discovery, its effects apply to the Infused Beast Mutagen discovery as well as his normal mutagens. The beastbrewer must be at least 6th level before selecting this discovery.

Life Bond (Su): The beastbrewer gains the summoner’s 14th-level life bond ability. The beastbrewer must be at least 15th level before selecting this discovery.

Grand Discovery (Su)

At 20th level, the beastbrewer may not select the philosopher stone or poison touch grand discoveries. If he selects the true mutagen grand discovery, this works on his experimental beast only. A beastbrewer does not gain the two bonus discoveries normally granted by the grand discovery ability.

In addition, a beastbrewer can select from the following new grand discoveries.

Beast Shape (Su): The beastbrewer gains the summoner’s 20th-level twin eidolon ability. The beastbrewer must have selected the aspect and greater aspect discoveries to select this discovery.

Create Prodigy (Su): The beastbrewer can permanently apply any template to a creature through a year-long alchemical and surgical procedure with a cost of 100,000 gp for every CR point the chosen template adds to the base creature. For the procedure to succeed, the beastbrewer must have access to a full-equipped laboratory and refrain from adventures for a full year. At the end of a year’s time, the beastbrewer makes a Craft (alchemy) check and a Knowledge (nature) check. The DC for both these checks is equal to 30 + 5 per additional CR point added to the base creature. If either check fails, the creature is unharmed and unchanged, but the time and monetary investments are lost. The template can be simple, acquired or inherited.


The following discoveries (other than the ones above) complement the beastbrewer multiclass archetype: Alchemical Man-Beast, Bottled Ooze, Combine Extracts, Eternal Potion, Evolutionary Mutagen, Extend Potion, Extra Evolution, Grand Evolutionary Mutagen, Greater Evolutionary Mutagen, Improved Evolutionary Mutagen, Infusion, Lingering Spirit.