![]() One of alchemy’s greatest dreams is to perfect the art of shapechanging, allowing one to flow from form to form like quicksilver. Through alchemical experimentation, the master metamorph has finally achieved this. Master metamorphs have given up their study of bombs for an expanded knowledge of polymorph magic that allows them to confuse their enemies and assume any shape they please. It is through their brewing of potent metamorphic mutagens to assume a specific form for extended periods of time, or shift between multiple forms at higher levels. (Original Concept by Bardess) Primary Class: Alchemist. Secondary Class: Wizard. Alignment: Any. Hit Dice: d8. Bonus Skills and Ranks: The master metamorph may select three wizard skills to add to his class skills in addition to the normal alchemist class skills. The master metamorph gains a number of ranks at each level equal to 4 + Int modifier. Table: Master Metamorph
Weapon and Armor ProficiencyThe master metamorph is proficient with all simple weapons, with light armor, but not with shields.ExtractsA master metamorph adds the following spells to his formulae list at the indicated formulae levels:
Deceptive AlchemyThis functions exactly like the alchemist’s alchemy ability. In addition, the master metamorph adds Bluff and Disguise to his list of class skills. He also gains a competence bonus equal to 1/2 his level on all Disguise checks and on Bluff checks made to maintain his role when using metamutagen. This ability modifies alchemy.Metamutagen (Su)This is similar to the alchemists mutagen ability, but with the following changes. When a master metamorph brews a metamutagen, it grants him special metamorphic abilities. It’s a standard action to drink a metamutagen. Upon being imbibed, the master metamorph can transform himself in a variety of ways, granting him the effects of a enlarge person or reduce person spell for 10 minutes per master metamorph level.As the master metamorph gains levels, his metamutagen can duplicate the effects of more powerful transmutation spells. Whenever a master metamorph brews a metamutagen, he gains the effect of one of these transmutation spells instead of the enlarge person or reduce person spell. At 3rd level and every two levels thereafter, the master metamorph can choose one of the following transmutation spells at the indicated levels.
Upon reaching 5th level, and every four levels thereafter (9th, 13th, and so on), a master metamorph can choose a new metamutagen spell in place of a spell he has already chosen. In effect, the master metamorph loses the spell in exchange for the new one. The new metamutagen spell must be chosen from the same list of spells as the old one. A master metamorph can only change one metamutagen spell at any given level and must choose whether or not to swap the transmutation spell at the time he gains a new metamutagen spell for the level. This ability otherwise functions as mutagen and replaces mutagen and bombs. Trained MetamorphAt 1st level, a master metamorph learns to use transmutation magic with great effect and gains the following transmutation school and shapechanger subschool powers. The master metamorph gains no additional benefits from the wizard’s arcane school ability, nor does he select any opposition schools. This ability replaces brew potion, throw anything, and poison resistance.
DiscoveriesThis is exactly like the alchemist ability of the same name, except that master metamorph cannot select bomb discoveries. In addition, whenever the master metamorph could choose a discovery, he can select one of the following arcane discoveries instead: alchemical affinity, beyond morality, feral speech, idealize, multimorph, werewolf shape. The master metamorph treats his level as his wizard level for the purpose of qualifying for arcane discoveries.If the master metamorph chooses the multimorph or werewolf shape discovery, they affect his metamutagen as if it were a spell or extract. If using multimorph, the master metamorph must expend 10 minutes of the metamutagen’s duration as a standard action to assume another form allowed by the metamutagen. Precise Metamorphosis (Su)At 3rd level, a master metamorph gains unique control over his shapechanging abilities and can use his metamutagens, transmutation extracts, or the a thousand faces ability to assume the form of specific individuals. This ability replaces poison use.Spontaneous ExtractsAt 6th level, a master metamorph can channel stored arcane energy into transmutation extracts that he hasn't prepared ahead of time. He can “lose” a prepared extract in order to create any transmutation extract of the same level or lower. This ability replaces swift poisoning.A Thousand Faces (Su)At 13th level, a master metamorph gains the ability to change his appearance at will, as if using the alter self spell, but only while in his normal form. This ability and true shapechanger replace grand discovery.True Shapechanger (Su)At 20th level, a master metamorph becomes a true master of shapechanging. He gains the shapechanger subtype and becomes proficient with any natural weapon or manufactured weapon that his current assumed form can use. Also, when the master metamorph uses his metamutagen, he radiates an aura identical to the alignment of the assumed creature. His actual alignment is not changed, but spells like detect evil or detect good detect only the aura, not his actual alignment. For the duration of the metamutagen, effects influenced by his alignment function according to the imposed aura, not his actual aura. When the metamutagen ends, the master metamorph’s aura returns to normal, and alignment-affecting magic affects him according to its actual alignment. For example, if he takes the form of a glabrezu, he would be detected as having a chaotic evil alignment.In addition, when the master metamorph imbibes a metamutagen, he gains all the extraordinary and supernatural abilities of the form he chooses, as described in the monster’s description. These abilities last as long as the metamutagen remains in effect. DiscoveriesThe following discoveries complement the Master Metamorph multiclass archetype: chameleon, eternal potion, extend potion, infuse mutagen, feral mutagen, rag doll mutagen, tentacle, vestigial arm, wings.NEW DISCOVERIESThe following new discoveries are restricted to the Master Metamorph multiclass archetype.
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