Despots and invokers of vile powers, the blooded tyrant harnesses the energies of his innate bloodline and melds them with the dark blessings of his antipaladin training. This merging of both arcane and divine power allows the blooded tyrant to inflict his foes with cruelties that weaken their defenses, blunt their attacks, and hinder their magical capabilities. Many blooded tyrants proudly display their dark and fiendish ancestry. While the origin of their bloodlines can vary from that of creatures from far-flung planes, to those that stem from the strange or powerful races of their home world, blooded tyrants must sacrifice some of the dark blessings normally granted to an unholy champion to access the innate powers of their distant heritage. (Original Concept by Elghinn Lightbringer)
Primary Class: Antipaladin.
Secondary Class: Sorcerer.
Alignment: Any evil.
Hit Dice: d8.
Bonus Skills and Ranks: The blooded tyrant may select three sorcerer skills to add to his class skills in addition to the normal antipaladin class skills. The bloodfiend gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The blooded tyrant is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium), but not with shields.
Spellcasting: A blooded tyrant casts divine spells drawn from the antipaladin spell list, and adds his bloodline spells to his spells list (see Bloodline). Through 3rd level, a blooded tyrant has no caster level. At 4th level and higher, his caster level is equal to his blooded tyrant level –3. The blooded tyrant gains bonus spells for a high Charisma score. This ability otherwise functions as and replaces the antipaladin’s spellcasting ability.
Bloodline: A blooded tyrant’s innate magical bloodline acts as a conduit for his dark god’s divine energy, enhancing his divine spellcasting abilities. The blooded tyrant may choose from any of the following sorcerer bloodlines or their associated mutated bloodlines: Aberrant, Abyssal, Anarchic‡, Brutal‡, Draconic, Elemental, Infernal, Linnorm‡, Pit-Touched‡, Primal‡, Protean*, Sanguine‡, Shadow, Umbral‡, Undead, or Warped‡. The blooded tyrant does not gain the associated bloodline arcana. This ability replaces aura of evil, aura of cowardice, aura of despair, and aura of sin. (*Advanced Players Guide, ‡Ultimate Magic)
At 2nd level, a blooded tyrant gains his first bloodline power and each subsequent power every six levels thereafter, up to his fourth bloodline power at 20th level.
At 4th level, a blooded tyrant adds his 1st–level bloodline spell to his spell list, and each subsequent spell every three levels thereafter, up to his 4th–level bloodline spell at 13th level.
Cruelty (Su): At 3rd level, whenever a blooded tyrant could choose a cruelty, he may select one of the following new cruelties, using his innate magical abilities to reduce his enemy’s prowess in combat. The caster level for a new cruelty is equal to the blooded tyrant’s level.
At 3rd level, a blooded tyrant can select from the following new initial cruelties.
At 6th level, a blooded tyrant adds the following new cruelties to the list of those that can be selected.
At 9th level, a blooded tyrant adds the following new cruelties to the list of those that can be selected.
At 12th level, a blooded tyrant adds the following new cruelties to the list of those that can be selected.
Smite Good (Su): This is exactly like the antipaladin’s ability of the same name, except that the blooded tyrant can smite good once per day at 1st level, and an additional time per day every six levels thereafter, to a maximum of 4 times per day.
Fiendfire Strike (Sp): At 4th level, as a standard action, a blooded tyrant can call upon his dark powers and call forth a column of raging, black and red fiendish fire that erupts from the ground to engulf his enemies. This fiendfire deals 1d6 points of damage at 4th level, and an additional 1d6 points of damage every four levels thereafter, to a maximum of 5d6 at 20th level. Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. The blooded tyrant can use this ability once per day and an additional time per day every six levels thereafter (10th and 16th level) to a maximum of three times per day. Fiendfire strike otherwise functions as flame strike, except that the column of flame only has a 5-foot radius, is 20 feet high, and has a range of 10 feet per blooded tyrant level. This ability replaces smite good 2/day, 4/day and 6/day.
Blooded Smite (Su): At 11th level, whenever a blooded tyrant casts a spell with a range of “touch” from the antipaladin spell list (including any bloodline spells), he can deliver the spell through any weapon he is wielding as part of a melee attack. This functions exactly like the magus’s spellstrike ability, except that he can only deliver this spell upon the current target of his smite good. This ability replaces aura of vengenace.
Fiendish Champion (Su): At 20th level, a blooded tyrant becomes a conduit for both his arcane energies and the dark power of his god. His DR increases to 10/good. In addition, the blooded tyrant can use one of the following two effects when using his smite good ability. Whenever the blooded tyrant uses smite good and successfully strikes a good outsider, the outsider is subject to banishment, as described in the antipaladin’s unholy champion ability.
Alternately, he can expend one use of his smite good to unleash a magical burst of energy that cause all good creatures in the affected area to be subject to an expend* spell. This effect only functions against good creatures.
In addition, the blooded tyrant gains his 5th–level bloodline spell. He can cast this spell as a spell-like ability once per day at a caster level equal to his blooded tyrant level. This ability replaces holy champion. (*Advanced Player’s Guide)
Table: Blooded Tyrant