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Skystrike Monk (Monk/Oracle)

By gazing at the sky and using it as a map to enlightenment and spiritual power, the skystrike monk learns to loosen his bonds with the earth and defy gravity itself. By transcending the power of his chosen mystery, this airborne combatant can channel the powers of the skies above as a means of gaining true spiritual power. (Original Concept by Tyrannical)

Primary Class: Monk.
Secondary Class: Oracle.
Alignment: Any lawful.
Hit Dice: d8.

Bonus Skills and Ranks: The skystrike monk selects three oracle skills to add to his class skills in addition to the normal monk class skills. The skystrike monk gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The skystrike monk is proficient with the chakram, dagger, dart, dart, flying talon, heavy crossbow, kunai, kyoketsu shoge, light crossbow, longbow, lungchuan tamo, rope dart, shortbow, shortspear, shuriken, starknife, tube arrow shooter, and wushu dart. The skystrike monk is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a skystrike monk loses his AC bonus, as well as his fast movement and flurry of blows abilities.

High Jump (Ex): The skystrike monk gains this ability at level 1 rather than level 5 as regular Monks do.

Sky Mystery: Through consistent meditation, the skystrike monk gains the use of a mystery linked to the forces unbound to the earth. He may pick the dark tapestry, heavens, lunar, solar, or wind mystery. A skystrike monk who becomes nonlawful loses all abilities tied to his mystery and cannot gain new levels as a skystrike monk, but retains all monk abilities.

Revelation: At 1st level, a skystrike monk gains the oracle’s revelation ability. At 1st level and again at 3rd level and every four levels thereafter, the skystrike monk may select a revelation from her chosen mystery, but is restricted from choosing the wings of darkness (dark tapestry mystery), lure of the heavens (heavens mystery), or the wings of air (wind mystery) revelations. This ability replaces still mind, purity of body, wholeness of body, diamond body, diamond soul, and timeless body.

Flurry of Blows (Ex): This is exactly like the monk ability of the same name, except that the skystrike monk uses the weapons she is proficient with instead of the normal monk weapons. This allows the skystrike monk to make a flurry of blows with ranged attacks, but muse focus on either ranged or melee combat each turn.

Bonus Feats: This is exactly like the monk ability of the same name, except that the skystrike monk must select his bonus feats from the following list: Combat Reflexes, Death From Above, Deflect Arrows, Dodge, Point Blank Shot, Precise Shot, Throw Anything.

At 6th level, the following feats are added to the list: Flyby Attack, Hover, Improved Bull Rush, Mobility, and Parting Shot.

At 10th level, the following feats are added to the list: Improved Critical, Shot on the Run, Snatch Arrows, and Spring Attack.

Drift (Su): At 2nd level, a skystrike monk can levitate (as the spell) for a number of minutes per day equal to his skystrike monk level. These minutes do not need to be consecutive, but must be spent in 1-minute increments. When using levitate, the skystrike monk has a speed of 10 feet at 2nd level. This increases to 20 feet at 4th level. In addition, a skystrike monk can use glide (as the spell) from a height of up to 10 feet at 2nd level, plus an additional 10 feet for every two levels thereafter to 100 feet at 20th level. If the skystrike monk exceeds the height limit of his glide ability, the effect immediately ends and the skystrike monk falls the rest of the distance as normal. Should the skystrike monk’s levitate effect or flight ability (see Flight below) end while airborne (whether voluntarily or involuntarily), or if he falls from a great height, his glide ability is activated as an immediate action. This ability and flight replace slow fall, abundant step, tongue of the sun and moon, and empty body.

Flight (Su): Starting at 3rd level, the skystrike monk loosens his bonds to the earth even further. He gains the ability to fly (as the spell) for a number of minutes per day equal to his skystrike monk level. These minutes do not need to be consecutive, but must be spent in 1-minute increments. When using flight, the skystrike monk only has a fly speed of 30 feet and has a maneuverability of clumsy. As the skystrike monk gains experience, his ability to fly improves. At 5th level, his maneuverability improves to poor. At 7th level, his fly speed increases to 40 feet. At 9th level, his maneuverability improves to average, and he can fly for 10 minutes per skystrike monk level. At 11th level, his fly speed increases to 50 feet. At 13th level, his maneuverability improves to good. At 15th level, his fly speed increases to 60 feet, and he can fly for a number of hours per day equal to his skystrike monk level. At 17th level, his maneuverability improves to perfect. At 19th level, he can fly at will.

Ki Spells (Su): Starting at 5th level, a skystrike monk learns to cast spells from his chosen mystery. At 5th level, he can cast his first mystery spell and each subsequent mystery spell every three levels thereafter, up to his sixth mystery spell at 20th level. Casting a mystery spell expends 1 ki point for a 1st or 2nd level spell, 2 ki points for a 3rd or 4th level spell, and 3 ki points for a 5th or 6th level spell. This ability replaces stunning fist and quivering palm.

Final Revelation: At 20th level, a skystrike monk gains the final revelation from his chosen mystery. This ability replaces perfect self.


Table: Skystrike Monk
Class
Base
Fort
Ref
Will

Flurry of Blows
Unarm
AC
Level
Attack Bonus
Save
Save
Save
Special
Attack Bonus
Dmg
Bns
1st
+0
+2
+2
+2
Bonus feat, flurry of blows, high jump, revelation, sky mastery, unarmed strike
–1/–1
1d6
+0
2nd
+1
+3
+3
+3
Bonus feat, drift (10 ft.), evasion
+0/+0
1d6
+0
3rd
+2
+3
+3
+3
Flight 30 ft., clumsy), maneuver training, revelation
+1/+1
1d6
+0
4th
+3
+4
+4
+4
Drift (20 ft.), ki pool (magic)
+2/+2
1d8
+1
5th
+3
+4
+4
+4
Flight (poor), ki spell (1st)
+3/+3
1d8
+1
6th
+4
+5
+5
+5
Bonus feat
+4/+4/–1
1d8
+1
7th
+5
+5
+5
+5
Flight (40 ft.), ki pool (cold iron/silver), revelation
+5/+5/+0
1d8
+1
8th
+6/+1
+6
+6
+6
Ki spell (2nd)
+6/+6/+1/+1
1d10
+2
9th
+6/+1
+6
+6
+6
Flight (average), mproved evasion
+7/+7/+2/+2
1d10
+2
10th
+7/+2
+7
+7
+7
Bonus feat, ki pool (lawful)
+8/+8/+3/+3
1d10
+2
11th
+8/+3
+7
+7
+7
Flight (50 ft.), ki spell (3rd), revelation
+9/+9/+4/+4/–1
1d10
+2
12th
+9/+4
+8
+8
+8

+10/+10/+5/+5/+0
2d6
+3
13th
+9/+4
+8
+8
+8
Flight (good)
+11/+11/+6/+6/+1
2d6
+3
14th
+10/+5
+9
+9
+9
Bonus feat, ki spell (4th)
+12/+12/+7/+7/+2
2d6
+3
15th
+11/+6/+1
+9
+9
+9
Flight (60 ft.), revelation
+13/+13/+8/+8/+3/+3
2d6
+3
16th
+12/+6/+2
+10
+10
+10
Ki pool (adamantine)
+14/+14/+9/+9/+4/+4/–1
2d8
+4
17th
+12/+7/+2
+10
+10
+10
Flight (perfect), ki spell (5th)
+15/+15/+10/+10/+5/+5/+0
2d8
+4
18th
+13/+8/+3
+11
+11
+11
Bonus feat
+16/+16/+11/+11/+6/+6/+1
2d8
+4
19th
+14/+9/+4
+11
+11
+11
Flight (at will), revelation
+17/+17/+12/+12/+7/+7/+2
2d8
+4
20th
+15/+10/+5
+12
+12
+12
Final revelation, ki spell (6th)
+18/+18/+13/+13/+8/+8/+3
2d10
+5