Hellbiter, Scourge of the Divine

Slot none; Aura strong evocation and transmutation; CL 20th; Weight 4 lbs.

STATISTICS

Hellbiter has the following enhanced weapon statistics. These include adjustments for its special weapon abilities. It also grants the following spell-like abilities. 

(Exotic)
One-Handed Melee Weapon
      Cost     
Dmg (S)   
Dmg (M)  
 Critical     
Range   
Weight   
Type   
Special
Scourged, barbed (enhanced)
           1d6
    1d8
18-20/x4
   —
  4 lbs.
   S

Spell-Like Abilities (CL 20, concentration +27) 
    • At will–detect evil, detect the faithful
    • 3/dayknow the enemy, shackle
    • 1/day–confess, interrogation, retribution

    DESCRIPTION

    A holy relic from the Age of Light and Reaffirmation, Hellbiter was forged by powerful clerics of Shi'ar, God of Knowledge and Magic, assisted by clerics of Zeelan, Goddess of the Seas and Sky. It comes from a time long ago when the ancient churches were weeding out traitors from among their orders, often at the hands of inquisitors. At the height of its reputation, Hellbiter was greatly feared by enemies both inside and outside of the church. Lost for many years, Hellbiter was rediscovered in a hidden vault with other ancient and powerful artifacts of good. Hellbiter's handle was forged from fine mithral and wrapped in the hide of a red dragon, while each of its nine knotted thongs are also crafted from braided strips of red dragon hide with mithral barbs woven into them. 

    Hellbiter is a +4 cunning keen holy wounding barbed scourge that deals lethal damage to any target, regardless of the creature’s armor or natural armor bonus. It also has a higher critical multiplier and threat range than other scourges. shaken creature struck by the Hellbiter must succeed at a DC 21 Will save or become frightened for 1 round. A frightened or panicked creature struck must instead save or cower for 1d4 rounds. Both of these are mind-affecting fear effects.

    SPECIAL ABILITIES

    Death Strike (Su) Any creature with an evil alignment that is struck by Hellbiter on a confirmed critical must succeed at a DC 21 Fortitude save or die. 
    Striking Flash (Su) Whenever Hellbiter makes a successful hit against an evil creature, it emits a bright flash in a 5-foot radius. The creature must 
       succeed on a DC 17 Fortitude save or become dazzled for 1d6 rounds. If the creature has light blindness (such as the drow), it is blinded for 1 round 
       instead.  

    DESTRUCTION

    Unknown at this time.