Beasthound (CR 2)

This large dog resembles a great black bull mastiff and a spiked iron collar. 

XP 600
N Large animal
Init +2; Senses low-light vision, scent; Perception +9


AC 14, touch 12, flat-footed 11 (+2 Dex, +3 natural, –1 size)
hp 22 (3d8+9)
Fort +6, Ref +5, Will +2


Speed 40 ft.
Melee bite +5 (1d8+3 plus trip)
Space 10 ft., Reach 5 ft.


Str 17, Dex 14, Con 17, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Acrobatics +5 (+13 jumping), Perception +9, Survival +3 (+7 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 
Survival when tracking by scent 


Lockjaw (Ex) 

The beasthound’s jaw muscles are extremely strong and once it locks on to something it is very hard to get it to let go. The beasthound can attempt to grab its opponent on a successful bite attack. 

Tenacious (Ex) 

When ordered to track prey (usually humanoid prey), a beasthound receives a +4 bonus to any Will saves against enchantments or illusions directed at it, and the DC of any Handle Animal skill check by anyone other than the dog’s master is 5 higher. 

Carrying Capacity 

A light load for a beasthound is up to 130 pounds; a medium load, 131-260 pounds; a heavy load, 261-390 pounds. A dwarven hound can drag 1,950 pounds. 


Environment temperate hills and mountains
Organization solitary, pair, or pack (2-5)
Treasure none

Beasthounds resemble giant bull mastiffs. They are a large working dog, with a stocky, muscular body. The breed is used as an armored guard dog, war dog, and livestock driver. By nature they are very loyal to their masters, protecting home, property and other animals to the death.

Beasthounds stand about five feet at the shoulders and weigh around 500 pounds, though some males often reach 650 pounds. They typically have dark brown or black coats.