Horse, Firemare (CR 2)

Firemare horses are a large breed of wild heavy horses that possess a minor affinity to fire.

XP 600

N Large animal (fire)
Init +4; Senses low-light vision, scent; Perception +8

AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
Resist fire 5


Speed 60 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2 plus 1d6 fire)
Space 10 ft.; Reach 5 ft.


Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills Perception +8


Combat Trained (Ex) 

Some firemares are trained for use as special mounts for the Aestivic Knight (paladin archetype), and cannot be ridden by non-Aestivic Knights unless they make a successful Ride check (DC 15). Unless specifically trained for combat (see the Handle Animal skill), a firemare's hooves are treated as secondary attacks. 

Fast Movement (Ex) 

The firemare’s land speed is faster than the norm for a horse of its type by +10 feet. 

Firestride (Su) 

While a firemare’s hooves are aflame, it can walk or gallop through the air up to 5 feet above the ground. This also allows the firemare to bridge crevasses or canyons of up to 30 feet wide plus an additional 10 feet per Hit Dice without plummeting to the ground. 

Flaming Hooves (Su) 

The firemare can shroud its hooves in flames as a free action. This allows its hooves to deal an extra +1d6 points of fire damage. 


Environment warm hills, mountains, and plains
Organization solitary, pair, or herd (6–10)
Treasure none

Firemare horses are similar to heavy horses and can be specifically trained for combat with the Handle Animal skill. Firemare horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.