Firemare ponies are a breed of wild ponies that possess a minor affinity to fire.
N Medium animal (fire)
Init +1; Senses low-light vision, scent; Perception +5
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
Resist fire 5
Speed 40 ft.
Melee 2 hooves –3 (1d3 plus 1d6 fire)
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Perception +5
Combat Trained (Ex) Some firemares are trained for use as special mounts for the Aestivic Knight (paladin archetype), and cannot be ridden by non-Aestivic Knights unless they make a successful Ride check (DC 15). Unless specifically trained for combat (see the Handle Animal skill), a firemare's hooves are treated as secondary attacks.
Fast Movement (Ex) The firemare’s land speed is faster than the norm for a horse of its type by +10 feet.
Firestride (Su) While a firemare’s hooves are aflame, it can walk or gallop through the air up to 5 feet above the ground. This also allows the firemare to bridge crevasses or canyons of up to 30 feet wide plus an additional 10 feet per Hit Dice without plummeting to the ground.
Flaming Hooves (Su) The firemare can shroud its hooves in flames as a free action. This allows its hooves to deal an extra +1d6 points of fire damage.
Environment warm hills, mountains, and plains
Organization solitary, pair, or herd (6–10)
Firemare ponies are smaller breeds of firemare horses better suited to halflings, gnomes, and dwarves. They stand 3 to 4 feet tall and weigh about 600 pounds.
A light load for a firemare pony is up to 100 pounds, a medium load is 101–200 pounds, and a heavy load is 201–300 pounds. A firemare pony can drag 1,500 pounds.
*The statistics presented above are for a typical firemare pony. Like firemare horses, firemare ponies can be trained for combat (see Pony, Combat Trained) with the Handle Animal skill, and such mounts often serve halflings, gnomes, and other small races as special mounts for the Aestivic Knight (paladin archetype).