School conjuration (summoning); Level vicar 20; Sphere destruction CASTING Casting Time 1 round Components V, S, DF EFFECT Range long (400 ft. + 40 ft./level) Effect one summoned creature Duration 10 minutes Saving Throw none; Spell Resistance no DESCRIPTION This spell functions as summon monster XI, except you summon a young tarrasque, and the creature remains for 10 minutes. The stats for a young tarrasque are given below. Tarrasque, Young CR 20 XP 307,200 CE Gargantuan magical beast Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +33 Aura frightful presence (200 ft., DC 22) DEFENSE AC 34, touch 5, flat-footed 31 (+3 Dex, +25 natural, –4 size) hp 310 (20d10+200); regeneration 20 Fort +24, Ref +21, Will +8 DR 5/epic; Immune ability damage, ability drain, acid, bleed, disease, energy drain, fire, mind-affecting effects, paralysis, permanent wounds, petrification, poison, polymorph; SR 26 OFFENSE Speed 30 ft. Melee bite +27 (3d8+11/17–20/×3 plus grab), 2 claws +27 (1d10+11), 2 gores +27 (1d8+11), tail slap +22 (2d8+6) Ranged 3 spines +20 (2d8+11/×3) Space 20 ft.; Reach 19 ft. (40 ft. with tail slap) Special Attacks rush, spines, swallow whole (3d6+18 plus 3d6 acid, AC 27, hp 26) STATISTICS Str 33, Dex 16, Con 30, Int 3, Wis 15, Cha 14 Base Atk +20; CMB +31 (+23 grapple); CMD 45 Feats Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Lightning Reflexes, Power Attack Skills Acrobatics +3 (+39 when jumping), Perception +33; Racial Modifiers +8 Perception Languages Aklo (can't speak) SQ carapace, hibernation, powerful leaper, unstoppable force SPECIAL ABILITIES Carapace (Su) The young tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the young tarrasque immune to such effects. There is a 15% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated. Powerful Leaper (Ex) The young tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump. Regeneration (Ex) No form of attack can suppress the young tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the young tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered. Rush (Ex) Once per minute, for 1 round, the young tarrasque's speed increases to 100 feet, and its Acrobatics bonus on checks made to jump increases to +78. Spines (Ex) The young tarrasque can loose a volley of three spear-like spines from its body as a standard action with a toss of its head or a lash of its tail. Make an attack roll for each spine—all targets must be within 20 feet of each other. The spines have a range increment of 100 ft. |
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