School conjuration (healing); Level vicar 20; Sphere healing CASTING Casting Time 1 round Components V, S, DF EFFECT Range you Area 60-ft.-radius spread Duration 1 hour Saving Throw none; Spell Resistance no DESCRIPTION When you cast this spell, you are infused with the healing power of your deity, allowing you to move among the wounded and heal them. By touching your clothing (a robe, cloak, vestments, etc.), a wounded creature is healed as if by a cure serious wounds spell. As many creatures as can physically touch you within the spell’s duration can be healed, but no more than 20 per round. A creature can be healed in this way more than once. The total number of hit points an individual creature can be healed by this spell cannot exceed its maximum hit points at full health. Once this maximum is reached, it can no longer be healed by the spell. Should an undead creature attack or otherwise come in contact with you while mantle of the healer is in effect, it is treated as if you had cast cure critical wounds on it. Undead creatures can be affected multiple times by this effect. You can also use the power of this spell to touch allied creatures a number of times equal to 3 + your Wisdom modifier. With one use of this ability, your touch acts as lesser restoration, neutralize poison, or remove disease. With two uses of this ability, your touch acts as a restoration or raise dead spell With four uses of this ability, your touch acts as greater restoration or resurrection. A creature can only be affected once by any of these effects. In addition, once the spell is cast, you are protected by a death ward spell until the end of the spell. |
Elghinn Lightbringer's Stonehelm Emporium > Base Classes > Vicar > Divine Eminence Spells >