Earth Sphere

You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.

Granted Powers: You gain Elemental Channel as a bonus feat, even if you do not meet the prerequisites. In addition, you add Climb (Str), Intimidate (Cha), and Survival (Wis) to your list of class skills.

Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
  • Domain/Subdomain: Earth/Caves, Metal, Petrification, Radiation
  • Blessing: Earth
  • Inquisition: Persistence
  • Mystery: Metal (iron skin, iron weapon, and riddle of steel revelations only), Stone (acid skin, crystal sight, earth glide, shard explosion, and steelbreaker skin revelations only), Volcano (erupt, lava walk,and mag revelations only).

You can also choose one of the following sphere powers.
  • Earth Breaker (Sp): You can use your tremor ability to attack the floor to create an area of difficult terrain. This attack is a standard action that automatically hits and deals damage normally. If you deal more damage than the floor’s hardness, the space you occupy and all of the squares adjacent to you become difficult terrain. Creatures in these squares, except you, must make a Reflex save (DC 10 + 1/2 your vicar level (minimum 1) + your Wisdom modifier) or be knocked prone. You must have the earth tremor power and be at least 7th level to select this power.
  • Earth Tremor (Sp): You can stomp your foot to precipitate a miniature shock wave that travels along the ground, toppling creatures and loose objects in a 30-foot cone. The shock wave affects only creatures standing on the ground within the effect’s area. Creatures that fail their saves are thrown to the ground, are prone, and take 1d6 points of nonlethal damage. The save DC of this power is equal to 10 + 1/2 your vicar level (minimum 1) + your Wisdom modifier. Using this power expends one use of your divine reservoir.

Divine Eminence (Sp): You can cast seismic eruption once per week as your divine eminence ability.

Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
  • 0th—acid splash, root
  • 1st—cause fear, detect metal, expeditious excavation, hairline fractures, ironbeard, magic stone, mighty fist of the earth, mudball, stone fist, thunderstomp
  • 2nd—binding earth, create pit, defoliate, groundswell, heat metal, imbue with elemental might, ironskin, magic boulder, raging rubble, soften earth and stone, stone call, tremor blast
  • 3rd—diamond spray, heat of the metal, meld into stone, shifting sand, spiked pit, stone shape, thunderstomp (greater), trial of fire and acid
  • 4th—blast barrier, blight, create holds, detonate (acid only), earth glide, elemental body I (earth elemental only), obsidian flow, planar ally (lesser; earth creatures only), rusting grasp, spike stones
  • 5th—elemental body II (earth elemental only), geniekind (shaitan only), hungry earth, planar binding (lesser; earth creatures only), transmute mud to rock, transmute rock to mud, wall of stone
  • 6th—binding earth (mass), dust form, elemental assessor, elemental body III (earth elemental only), hungry pit, ironwood, move earth, planar ally (earth creatures only), planar binding (earth creatures only), stone tell, stoneskin, wall of iron
  • 7th—elemental body IV (earth elemental only), magnetic field, rampart, scouring winds,
  • 8th—earthquake, horrid wilting, iron body, repel metal or stone, wall of lava
  • 9th—clashing rocks, elemental swarm (earth elementals only), summon elder worm