You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Granted Powers: You gain Improved Channel as a bonus feat, even if you do not meet the prerequisites.You also add Perception (Wis) to your list of class skills. Whenever you make a Perception skill check to see through a disguise or find something that is hidden or concealed, you gain a +4 sacred bonus on the check. In addition, you gain low-light vision. If you already have lowlight vision the range is doubled.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
- Domain/Subdomain: Sun/Day, Light, Revelation, Thirst
- Blessing: Sun
- Inquisition: Illumination, Revelation, Truth
- Mystery: Flame (burning magic, heat aura, molten skin, and wings of fire revelations only), Solar
Divine Eminence (Sp): You can cast solar radiance once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
- 0th—dancing lights, flare, light
- 1st—dancing lantern, dazzling blade, detect secret doors, faerie fire, endure elements
- 2nd—blinding ray, burst of radiance, campfire wall, continual flame, endure elements (communal), fury of the sun, light lance, light prison, path of glory, see invisibility
- 3rd—banish seeming, continual flame, daybreak arrow, daylight, dazzling blade (mass), discovery torch, divine illumination, heatstroke, searing light, wrathful mantle
- 4th—fire shield, path of glory (greater), rainbow pattern, shield of dawn, symbol of revelation, unbearable brightness
- 5th—burst of glory, flame strike, pillar of life, spell immunity (communal), true seeing, wall of light
- 6th—blazing rainbow, chains of light, fire seeds
- 7th—prismatic spray, sunbeam
- 8th—prismatic wall, sunburst
- 9th—prismatic sphere
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