With power over storm and sky, you can call down the wrath of the gods upon the world below.
Granted Powers: You gain Channel Endurance as a bonus feat, even if you do not meet the prerequisites. In addition, you add Knowledge (nature) (Int), Perception (Wis), and Survival (Wis) to your list of class skills.
Sphere Powers: You can select your sphere powers from the powers and revelations granted by the following sources.
- Domain/Subdomain: Weather/Monsoon, Seasons, Storms
- Blessing: Weather
- Inquisition: Vengeance
- Mystery: Apocalypse (defy elements and erosion touch revelations only), Flame (firestorm, gaze of flames, and touch of flame revelations only), Solar (blistering caress and solar wind revelations only), Water (water sight and wintry touch revelations only), Wind (touch of electricity, thunderburst, and wind sight revelations only), Winter (blizzard, snow sight, and wintry touch revelations only)
Divine Eminence (Sp): You can cast nature’s wrath once per week as your divine eminence ability.
Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.
- 0th—drench, know direction
- 1st—goodberry, obscuring mist, read weather
- 2nd—aggressive thundercloud, cloud of seasickness, fog cloud, frost fall, fury of the sun, track ship
- 3rd—ash storm, call lightning, cup of dust, ward of the season
- 4th—aggressive thundercloud (greater), blight, sleet storm, volcanic storm
- 5th—call lightning storm, ice storm
- 6th—control winds, sirocco
- 7th—control weather
- 8th—sunburst, whirlwind
- 9th—storm of vengeance
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