Odorian Lightbringer (CR27/MR10)*

Lord General of Seker (Anhuil-Elhar), Grand Sovereign of Dragon City; Member and Founder of the Stonewatch 
(200 years Post Off-Worlder War)
XP 3,276,800
LG Medium male human (mythic, native, outsider) Divine Emissary 20 of Seker/Dragon Sovereign 10
Init +19*; Senses darkvision 60 ft., low-light vision; detect evil; Perception +22
Auras aura of courage (10 ft.), aura of good (overwhelming), divine eminence (30 ft., DC 30), protective aura (+4 deflection to AC and saves, 
   20 feet)


AC 51*/56* with smite, touch *20/25*, flat-footed 46/51 (+21 armor [armored might], +5 deflection, +5 Dex*, +5 natural armor, +5 shield; 
   +10 deflection against smite target) 
hp 410* (20d10+180* plus 50 mythic) [350 (20d10+120 plus 50 mythic)]; fast healing 5
Fort +36* (+33), Ref +26* (+24), Will +31; divine grace, Mantle of the Grand Sovereign
DR 15/evil, DR 10/magic, DR 5/epic, and 5/— (Mantle of the Grand Sovereign); Immune disease (divine health); 
Resist fire 5, acid 10, 
   cold 10, electricity 10; SR 25 (holy avenger) 


Speed 30 ft., fly 60 ft. (good; Mantle of the Grand Sovereign)
Melee +7 holy avenger longsword called Lightbringer +38*/+33/+28/+23 (1d8+18/17-20/x3; 2d6+23/19-20/x3 as greatsword, see 
   Equipment below), +3 holy adamantine retractable heavy lance +34*/+29/+24/+19 (1d10+14/x3), +2 disruption returning throwing maul 
   +33*/+28/+23/+18 (1d10+18) 
Special Attacks anathema (blasting smite, dispelling smite, disrupting smite, overbearing smite, paralyzing smite, penetrating smite), 
   channel positive energy 10/day (DC 30, 7d6), greater smite, lay on hands 20/day, smite evil 8/day 
Spell-Like Abilities (CL 20th, concentration +20)
   At will—detect evil
   1/day—greater planar ally, holy aura
Domain Sun (no powers)
Domain Spells 1st–endure elements; 2nd–heat metal; 3rd–fire shield, searing light; 4th–flame strike, fire seeds
Spells per Day 7+1/7+1/5+1/5+1 (CL 17th, concentration +27)
Spells Prepared
   1st—compel hostility (x2), horn of pursuit, know enemy, linebreaker, shield of faith, veil of positive energy
   2nd—aura of greater courage, fire of entanglement, gentle repose, litany of defense, paladin’s sacrifice (x2), shield companion
   3rd—cure moderate wounds, deadly juggernaut, divine transfer, fire of judgment, heal mount
   4th—break enchantment, death ward, telepathic bond, true seeing, undeath to death


Str 33* (27), Dex 21* (16), Con 28* (22), Int 16, Wis 18, Cha 30
Base Atk +20; CMB +31* (+28); CMD +42* (+41)
Feats Channel Smite (M), Channel Smite, Cleave, Craft Arms and Armor, Great Cleave, Greater Channel Smite, Improved Critical 
   (Lightbringer), Improved Critical (M, Lightbringer), Improved Initiative, Leadership (score 40, 34 HD), Mounted Combat (M), Mounted 
   Combat, Mythic Leadership (M), Power Attack, Quick Draw, Ride-By-Attack, Spirited Charge, Vital Strike 
Skills Diplomacy +32, Knowledge (arcana) +21, Knowledge (religion) +21, Knowledge (planes) +21, Ride +19*, Perception +22, Sense 
   Motive +26
Languages Celestial, Common, Dwarven, Elven, truespeech Height: 7’0” Weight: 325 lbs Age: 27 (appearance)
SQ adaptation (as necklace of adaptation), bonded dragon mount (Usharu), divine bond (mount, Valinor), fast healing 5, hand of the divine, 


Bonded Mount, Valinor (Su) LG white celestial greater warhorse (advanced template and celestial template); CR 20 (MR 8); Size Large 
   magical beast (mythic); Init +19; Senses darkvision 60 ft., low-light vision, scent; Perception +24; AC 52, touch 16, flat-footed 45 (+14 
   armor, +7 Dex, +22 natural, –1 size); hp 332 (16d8+160 plus 64); Fort +22, Ref +17, Will +10; Defensive Abilities evasion, improved 
   evasion; DR 10/epic and evil; Resist acid 10, cold 10, electricity 10; SR 39; Speed 50 ft., fly 100 ft. (average; wings); Melee bite +24 
   (1d6+12), 2 hooves +19 (2d6+6); Special Attacks smite 1/day; Space 10 ft.; Reach 5 ft; Str 34, Dex 24, Con 30, Int 14, Wis 21, Cha 
   15; Base Atk +12; CMB +24; CMD +41 (45 vs. trip); Feats Awesome Blow, Endurance, Endurance (M), Flyby Attack, Hover, Improved Bull 
   Rush, Improved Bull Rush (M), Improved Initiative, Improved Initiative (M), Improved Natural Attack (hooves), Power Attack, Run, Run (M); 
   Skills Acrobatics +25, Fly +26, Perception +24, Stealth +20, Swim +27; SQ combat training, devotion, link, multiattack, scent, share  
   spells, tricks (aid, attack, defend, down, exclusive, flank, guard), wings (magical); Mythic Powers amazing initiative, force of will, hard to 
   kill, longevity, mythic power (19/day), mythic saves, mythic surge (1d10), mythic sustenance, recuperation, sleepless, unstoppable. 
Dragon Sovereign Mount, Usharu (Su) LG great wyrm adamantine dragon (extraplanar, good); CR 24; Size Colossal;  Init +4; Senses 
   dragon sense, telepathy 100 ft., true seeing; Perception +42; Aura of good; AC 43, touch 0, flat-footed 43 (+41 natural armor, –8 size);
   hp 595 (31d12+279); Fort +26, Ref +17, Will +25; DR 25/magic, DR 5/adamantine; Immune fire, sleep, paralysis; Resist acid 10, cold 
   10, electricity 10; SR 33; Defensive Abilities evasion, improved evasion; Speed 60 ft., 300 ft. (clumsy); Melee bite +48 (6d8+25), 2 
   claws +48 (6d6+17), 2 wings +46 (3d8+8), tail slap +46 (6d6+25); Special Attacks breath weapon (24d10 fire, 140 ft. line), crush +46 
   (6d8+25), paralyzing breath, tail sweep +46 (3d8+25); Spell-Like Abilities (CL 20th, concentration +28) banishment (1/day), dimension 
   door (1/day), dispel evil (1/day), mirror image (1/day), plane shift (3/day), power word stun (1/day); Spells per Day 8/8/8/8/7/7/7/7/4 
   (CL 19th, concentration +27); Spells Known 9/5/5/4/4/4/3/3/3/2; Str 45, Dex 10, Con 29, Int 26, Wis 27, Cha 26; Base Atk +31; 
   CMB +56; CMD +64 (+68 vs. trip); Feats Awesome Blow, Crippling Critical, Critical Focus, Flyby Attack, Greater Vital Strike, Hover, 
   Improved Bull Rush, Improved Critical (bite, claw, wing, tail), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Stunning 
   Critical, Vital Strike, Wingover; Skills Diplomacy +42, Fly +26, Intimidate +42, Knowledge (arcana) +42, Knowledge (geography) +42, 
   Knowledge (history) +42, Knowledge (local) +42, Knowledge (nobility) +42, Knowledge (planes) +42, Knowledge (religion) +42, Perception 
   +42, Sense Motive +42, Spellcraft +42, Use Magic Device +42;  Languages Abyssal, Celestial, Common, Draconic, Giant, Goblin, Halfling, 
   Infernal, Orc, Terran, Undercommon; SQ adamantine touch, change shape (see below), greater damage, improved sunder, true courage, 
   devotion, multiattack, share spells, shared healing, wyrm link; Dragon Sovereign Mount Powers advanced senses, ancient arcana, aura, 
   battle prowess, change shape (10/day), draconic might, dragon resistance, enhanced aura (righteous aura), greater breath weapon (holy 
   breath), improved spellcasting, majestic insight.


Adaptation (Ex) Odorian is under the constant effects of a necklace of adaptation, due to a wish spell.
Aura of Divine Benevolence (Su) Odorian radiates an aura of divine eminence in a 10-foot radius. This aura increases the variables and 
   numeric effects of any healing spell or channel positive energy ability used by an ally (or himself) while within the aura’s radius by half, 
   including bonuses to those dice rolls. A creature cannot be the recipient of a spell or ability affected by the lord general’s divine benevolence 
   aura more than once in a 24-hour period. 
Channeled Casting (Su) Odorian can channel allied spells to increase the effective level of his own. For each allied spellcaster that has the 
   same spell prepared (or known with a slot available if they are spontaneous spellcasters) that is adjacent to him, the effective spell level of 
   his spell increases by 1 (up to a maximum of 9th level) as the Heightened Spell metamagic feat. All effects dependent on spell level (such as 
   saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the spells new effective level. Despite 
   the effects, the channeled spell expends the same spell slot as Odorian’s original spell. He can use this ability once per day. 
Detect Evil (Sp) Odorian’s detect evil requires only 1 round to determine the number of evil auras and the power and location of each aura.
Divine Eminence (Ex) Odorian emanates an aura that makes his very presence unsettling to foes. This ability is exactly like the frightful 
   presence special ability (see Frightful Presence in the Bestiary). 
Greater Smite (Su) Odorian can spend two uses of his lay on hands ability to make a greater smite, and adds a +2 bonus (plus his Charisma 
   bonus if any) to his attack rolls, and his bonus to damage increases to 2 points of damage per divine emissary level. If the target of smite 
   evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack 
   increases to 3 points of damage per divine emissary level. This automatically bypasses any DR the creature might possess. 
Hallowed Path (Su) As a standard action, Odorian can create the effects of a hallowed spell in a 5-foot square. Each round, as a move 
   action, he can step into an adjacent square, immediately subjecting that square to a hallowed spell. He can continue to move from square to 
   square, creating this hallowed path effect for up to 20 rounds day rounds. These rounds do not need to be consecutive. The hallowed effect 
   lasts for 24 hours. 
Hand of the Divine (Su) Odorian has transformed into a creature of the celestial planes, gaining the native and outsider types, and the 
   truespeech ability (see the Angel subtype entry in the Bestiary). He has also become the right hand of his deity, gaining DR 10/evil and 
   resistance to acid 10, cold 10, and electricity 10. In addition, whenever Odorian spends four uses of his lay on hands, he can channel 
   positive energy as a cleric of his level, unleashing it in a 30-foot burst. This burst deals 10d6 holy damage to all evil creatures caught within 
   the burst. For each evil creature so harmed, he may spend one additional use of lay on hands to affect that creature with one anathema of 
   his choice. Only those anathemas gained at 9th level or lower may be applied. 
Protective Aura (Su) Odorian emanates an aura that protects against attacks made or effects created by evil creatures. He provides a +4 
   deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of him. This ability otherwise functions as a 
   magic circle against evil effect and a lesser globe of invulnerability with a caster level equal to his divine emissary level. 


Mythic Powers hard to kill, mythic power (23/day), surge (+1d12), amazing initiative (+10), recuperation, mythic saving throws, force of 
   will, unstoppable, immortal, legendary hero 
Path Powers armored might (+50% armor bonus), crusader, divine source, dragon mount, fast healing, legendary item (x2), lord of dragons, 
   mythic presence, mythic smite, mythic sustenance, shout of defiance, sovereign’s might (absorb blows) 


Environment any
Organization solitary (unique) or 2-4 (Stonewatch: Wu Yan Ravenhill, Aragast Anádriel, Blackroot Brambleburr, Ra’shelle Lightbringer, 
Equipment +7 called greater transformative metalline vorpal holy longsword called Lightbringer (see below), +3 holy adamantine retractable 
   lance, mantle of the dragon sovereign (see below), ankh tattoo (see below), backpack of holding III, *+5 heavy fortification folding 
   adamantine celestial full plate barding, *+5 holy horseshoes of speed and crushing blows, *horsemaster’s sky marine’s elite saddle, *large 
   saddlebag of holding II 


Lightbringer, Holy Sword of Ahman Bloodstone (Legendary Greater Artifact) +7 called greater transformative keen metalline vorpal 
   holy avenger (see Lightbringer description) 
Mantle of the Dragon Sovereign (Unique Item) +7 called heavy fortification adamantine greater celestial plate armor (DR 5/–, maximum 
   Dexterity bonus of +8, armor check penalty of –3, arcane spell failure chance of 15%, overland flight on command once per day) with 
   matching +5 greater energy resistance heavy adamantine celestial shield that grants resist 30 to acid, cold, electricity, and fire; Helmet 
   constant deathwatch and status, functions as a helm of teleportation, use telepathic bond three times per day; Gauntlets function as 
   gauntlets of the weaponmaster, may store light or heavy shields in the gauntlets (including the matching shield), with each shield stored in 
   this way counting against the gauntlet’s total storage capacity; Belt functions as a belt of physical perfection +6 and is accompanied by a 
   scabbard of many blades; Boots function as jaunt bootsboots of speed, and boots of the enduring march; Cloak of blue with silver and 
   gold embroidery functions as a cloak of resistance +5 and juggernaut’s pauldrons; Surcoat functions as an unfettered shirt and mantle of 
   spell resistance (SR 21). 
Tattoo (Golden Ankh) Odorian has a permanent golden ankh tattoo that functions as a ring of freedom of movement, ring of regeneration, 
   and ring of sustenance. It also grants him a +5 bonus to natural armor, DR 10/magic, and DR 5/epic.