Amiri (Iconic Barbarian 7)

Amiri is a fierce tribal warrior from the north who left behind the lands of her chauvinistic tribe to escape the bonds of tradition. Her over-sized bastard sword is a trophy from when she was sent on a suicide mission against a frost giant camp by her tribe's elders.

Amiri (Iconic Barbarian 7) CR 7

XP 3,200
Female Human Barbarian 7
CN Medium humanoid (human)
Init +2; Senses Perception +11


AC 19, touch 11, flat-footed 17 (+7 armor, +1 deflection, +2 Dex, +1 natural, –2 rage)
hp 86 (7d12+35)
Fort +9, Ref +4, Will +5
Defensive Abilities improved uncanny dodge, trap sense +2; DR 1/—


Speed 40 ft.
Melee +2 Large bastard sword +15/+10 (2d8+12/19–20)
Ranged mwk longbow +10/+5 (1d8/×3)
Special Attacks rage (18 rounds/day), rage powers (guarded stance [+2 dodge vs. melee], powerful blow +2, surprise accuracy +2)


During Combat Amiri rages whenever she's in combat, preferring to fight in her enemies' faces rather than from range. She uses Power Attack and Cleave at every opportunity, though if she has difficulty hitting a target that particularly infuriates her, she either forgoes the extra damage and uses powerful blow to make up the shortfall, or combines her Power Attack with surprise accuracy to keep her chance to hit high. She bull rushes foes into positions where they can be flanked.

Base Statistics

When not raging, Amiri's statistics are AC 21; hp 72; Fort +7, Will +3; Melee +2 Large bastard sword +13/+8 (2d8+9/ 19–20); Str 20, Con 14; CMB +12 (+14 bull rush), CMD 25; Skills Climb +13, Swim +11.


Str 24, Dex 14, Con 18, Int 10, Wis 12, Cha 10
Base Atk +7; CMB +14 (+16 bull rush); CMD 27 (29 vs. bull rush)
Feats Cleave, Exotic Weapon Proficiency (bastard sword), Improved Bull Rush, Power Attack, Weapon Focus (bastard sword)
Skills Acrobatics +0 (+9 when jumping), Climb +15, Handle Animal +7, Intimidate +10, Perception +11, Survival +9, Swim +13
Languages Common
SQ fast movement
Combat Gear javelin of lightning, potions of cure serious wounds (2), potion of delay poison, potion of fly, potion of lesser restoration, acid flask; Other Gear +3 hide armor, +2 Large bastard sword, masterwork longbow with 20 arrows, amulet of natural armor +1, belt of giant strength +2, ring of jumping, ring of protection +1, backpack, bedroll, caltrops, flint and steel, hemp rope (50 ft.), shovel, torches (5), trail rations (4), waterskin, 220 gp