Dorn (Iconic Saint 1)

Dorn the Protector was raised in a dwarven conclave after his parents, who had been visiting the dwarves for reasons of trade, were viciously murdered by a crazed dwarven mage. His foster parents instilled in him the glory and justice of Torag, and once he grew to adulthood (which in dwarven society is near fifty years old!) he left the enclave to travel the world and help those in need of Torag's protection and justice. Dorn's hammer is as much a tool of peace as it is violence, and he excels at convincing would-be foes that they'd be best served praying for forgiveness from Torag than fighting against the god's chosen emissary.

Dorn the Protector (Iconic Saint 1) CR 1

XP 400
Male Human Saint of Torag 1
LG Medium humanoid (human)
Init +2; Senses Perception +3


AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 9 (1d8+1)
Fort +2, Ref +5, Will +6


Speed 30 ft.
Melee warhammer +1 (1d8+1/x3)
Ranged heavy crossbow +2 (1d10/19-20)
Special Attacks favored onslaught (warhammer +0/+0)

Saint spells prepared (CL 1st; concentration +4)
1st - expeditious retreat
0th (at will) - guidance, stabilize

Domain Protection


Before Combat Dorn casts expeditious retreat.
During Combat Dorn attempts to be adjacent to an ally at all times, allowing him to use favored bodyguard to protect his allies from harm. With his increased speed thanks to expeditious retreat, he uses Acrobatics to position himself during combat to maximize the number of allies adjacent to him. Dorn uses favored onslaught to get an extra attack with his warhammer during most rounds unless he has depleted his favor.


Str 13, Dex 15, Con 12, Int 10, Wis 17, Cha 11
Base Atk +0; CMB +1; CMD 13
Feats Combat Reflexes, Extra Favor
Skills Acrobatics +6, Diplomacy +4 (+5 vs. those of another faith), Knowledge (religion) +4, Perform (oratory) +4
Languages Common
SQ code of conduct, emissary, favor (5 points), graces (favored bodyguard, favored dodge, favored onslaught), resistant touch (6/day)
Gear charcoal (5 sticks), gear bedroll, journal, studded leather armor, heavy crossbow with 10 bolts, hemp rope (50 ft.), scholar’s outfit, silver holy symbol of Torag, trail rations (5 days), torch (10), waterskin, 4gp, 9sp

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content or a fan conversion.