|Ezren (Iconic Wizard 1)
Male Human Wizard 1
N Medium humanoid (human)
Init +2; Senses Perception +1
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +3
Speed 30 ft.
Melee mwk cane +1 (1d6) or dagger +0 (1d4/19–20)
Ranged light crossbow +2 (1d8/19–20)
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 1st; concentration +5)
Before Combat Ezren uses his bonded object to cast mage armor before the start of the encounter.
During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.
Without mage armor, Ezren's statistics are AC 12, touch 12, flat-footed 10.
Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting, Great Fortitude, Scribe Scroll*
Skills Appraise +8, Knowledge (arcana, history, nature, planes) +8, Linguistics +8, Spellcraft +8
Languages Common, Draconic, Goblin, Infernal, Osiriani, Terran
SQ arcane bond (cane)
Gear dagger, light crossbow with 10 bolts, masterwork cane (treat as club), backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells;
1st—color spray, expeditious retreat, grease, mage armor, protection from evil, shield, and sleep), 9 gp
*If you are playing in a Pathfinder Society Organized Play game, replace Scribe Scroll with Spell Focus in a school of your choosing, and Ezren gains the Focused Mind and History of Heresy traits.