Ezren (Iconic Wizard 12)

After years of trying to clear his father's name, Ezren abandoned his old life and became a wizard after his of research revealed that his father was indeed guilty of heresy. Ezren is a middle-aged man, and he has the ability score modifiers for that age category.

Ezren (Iconic Wizard 12) CR 12

XP 19,200
Male Human Wizard 12
N Medium humanoid (human)
Init +2; Senses Perception +1


AC 24, touch 14, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +2 natural, +4 shield)
hp 92 (12d6+48)
Fort +11, Ref +9, Will +12


Speed 30 ft.
Melee +2 cane (rod of thunder and lightning) +8/+3 (1d6+2) or dagger +6/+1 (1d4/19–20)
Ranged mwk light crossbow +9 (1d8/19–20)
Special Attacks hand of the apprentice (10/day), metamagic mastery (3/day)
Wizard Spells Prepared (CL 12th; concentration +19)


Before Combat Ezren casts mage armor and shield before the start of the encounter. Given the time, he also casts fly and greater invisibility.

During Combat Ezren uses his attack spells in conjunction with his hand of the apprentice special attack to eliminate threats against him and his companions.

Base Statistics

Without mage armor and shield, Ezren's statistics are AC 16, touch 14, flat-footed 14.


Str 10, Dex 14, Con 14, Int 24, Wis 12, Cha 10
Base Atk +6; CMB +6; CMD 20
Feats Combat Casting, Craft Magic Arms and Armor, Craft Rod, Empower Spell, Great Fortitude, Greater Spell Focus (evocation), Scribe Scroll, Spell Focus (evocation), Spell Penetration, Toughness
Skills Appraise +22, Craft (alchemy) +22, Fly +17, Knowledge (arcana, engineering, history, nature, planes) +22, Linguistics +22, Spellcraft +22
Languages Abyssal, Aklo, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, Ignan, Infernal, Kelish, Orc, Osiriani, Terran, Undercommon
SQ arcane bond (cane)
Combat Gear potion of cat's grace, potions of cure serious wounds (3), scroll of antimagic field, scroll of passwall, scrolls of protection from energy (2), scroll of remove curse, scroll of secure shelter, staff of fire, wand of mnemonic enhancer (7 charges); Other Gear +2 cane (rod of thunder and lightning; treat as club), dagger, masterwork light crossbow with 10 bolts, amulet of natural armor +2, cloak of resistance +3, headband of vast intelligence +4, ring of protection +2, ring of wizardry I, backpack, scroll case, spell component pouch, spellbook (contains all prepared spells plus all 0-level spells; 1stcolor spray, sleep2ndbear's endurance4thblack tentacles, summon monster IV5thdream, polymorph, mage's private sanctum6thtrue seeing), 724 gp