Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.
XP 3,200 DEFENSEAC 21, touch 13, flat-footed 21 (+8 armor, +3 deflection) OFFENSESpeed 20 ft. 7/day—rebuke death (1d4+3) Cleric Spells Prepared (CL 7th; concentration +11) 4th—cure critical wounds, fire shieldD, holy smite (DC 18) D Domain spell; Domains Healing, Sun TACTICSBefore Combat Kyra casts shield of faith before the start of the encounter. During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed. Those who refuse her offer of redemption, however, she exterminates. Base Statistics Without shield of faith, Kyra's statistics are AC 19, touch 11, flat-footed 19. STATISTICSStr 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14 *When using Kyra in a PFS game, she gains the Deft Dodger and Flame of the Dawnflower traits. |