Reiko (Iconic Ninja 1)

Reiko is cool and aloof, quick with a cutting remark or withering glare, and she’s nevertheless managed to get along for nearly ten years in a land where Minkai itself is a legend, and ninja are little more than exotic fairy tales. Though she’s studied with the most capable thieves and assassins in the region, Reiko has yet to find the carefully codified engagements of honor and subtlety that her mother spoke of, and grows tired of Avistan’s seemingly endless collection of brute highwaymen and lowbrow killers.

Reiko (Iconic Ninja 1) CR 1

XP 400
Human Ninja 1
N Medium humanoid (human)
Init +6; Senses Perception +5


AC 15, touch 14, flat-footed 11 (+1 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +1


Speed 30 ft.
Melee wakizashi +4 (1d6/18–20) or kusarigama +0 (1d3/1d6)
Ranged shuriken +4 (1d2)
Special Attacks sneak attack +1d6


During Combat Reiko uses her shuriken from range during the first round on any enemy that has not acted yet to take advantage of her sneak attack. Then she attempts to flank an enemy, using Acrobatics to move around the enemy without provoking attacks of opportunity. Once flanking, she uses her wakizashi to sneak attack the opponent.


Str 10, Dex 18, Con 10, Int 13, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 14
Feats Deceitful, Weapon Finesse
Traits Canter, Reactionary
s Acrobatics +8, Bluff +8, Climb +4, Disguise +8, Escape Artist +8, Knowledge (religion) +2, Perception +8, Sense Motive +5 (+10 to intercept secret messages), Sleight of Hand +8, Stealth +8, Use Magic Device +6
Languages Common, Giant, Tian
SQ poison use
Combat Gear caltrops, flash powder, smoke pellet; Other Gear haramaki, kusarigama, shuriken (10), wakizashi, backpack, belt pouch, disguise kit, grappling hook, silk rope (50 ft.), 3 gp