Sajan (Iconic Monk 7)

Born into a warrior caste in a far-off land, Sajan fled his duties and home in search of his missing twin sister, a fellow martial artist. Under sentence of death in his homeland for desertion, he obsesses over finding clues that could lead him to his twin.

Sajan (Iconic Monk 7) CR 7

XP 3,200
Male Human Monk 7
LN Medium humanoid (human)
Init +3; Senses Perception +11


AC 20, touch 17, flat-footed 16 (+3 armor, +1 deflection, +3 Dex, +1 dodge, +1 monk, +1 Wis)
hp 56 (7d8+21)
Fort +9, Ref +10, Will +8; +2 vs. enchantments
Defensive Abilities evasion; Immune disease


Speed 50 ft.
Melee flurry of blows +8/+8/+3 (1d8+3) or unarmed strike +8 (1d8+3) or +2 temple sword +10 (1d8+5)
Ranged shuriken +8 (1d2+3)
Special Attacks flurry of blows, stunning fist (7/day, DC 14)


During Combat Sajan uses fast movement and Acrobatics to get into a strategic location in combat, and uses a combination of Combat Reflexes and flurry of blows to deal as much damage as possible to his targets. He employs combat maneuvers when it's strategically advantageous—grappling spellcasters and tripping foes with his temple sword when his allies flank them. Against a particularly powerful single enemy, he utilizes Stunning Fist to take the combatant out of commission.


Str 16, Dex 16, Con 14, Int 10, Wis 13, Cha 10
Base Atk +5; CMB +10 (+12 grapple or trip); CMD 25 (27 vs. grapple or trip)
Feats Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Improved Trip, Improved Unarmed Strike, Mobility, Scorpion Style, Spring Attack, Stunning Fist
Skills Acrobatics +13 (+28 when jumping), Climb +13, Perception +11, Sense Motive +11, Stealth +13
Languages Common, Vudrani
SQ fast movement, high jump, ki pool (4 points, magic), maneuver training, purity of body, slow fall 30 ft., still mind, wholeness of body
Combat Gear potions of cure light wounds (2); Other Gear +2 temple sword, shuriken (50), bracers of armor +3, cloak of resistance +2, ring of protection +1, belt pouch, wooden holy symbol, 58 gp