Seelah (Iconic Paladin 1)

Orphaned by a gnoll attack on a city of pilgrims, a starving young Seelah was fascinated by a paladin's shining helm. After her theft of the helm led to the paladin's death while defending the city, the guilt-stricken girl climbed onto the paladin's pyre—only to be saved by the other paladins, who took her in and made her one of them.

Seelah (Iconic Paladin 1) CR 1

XP 400
Female Human Paladin of Iomedae 1
LG Medium humanoid (human)
Init +0; Senses Perception +1


AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 13 (1d10+3)
Fort +4, Ref +0, Will +3


Speed 20 ft.
Melee longsword +5 (1d8+3/19–20)
Ranged shortbow +1 (1d6/×3)
Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +3)

At willdetect evil


During Combat Seelah is fearless and vigilant in the face of evil, and she faces fiends, undead, and those with malicious intent head-on. Against particularly powerful evil foes—especially fiends and evil dragons—she channels her goddess's power into her attacks with her smite evil ability.


Str 16, Dex 10, Con 14, Int 10, Wis 13, Cha 15
Base Atk +1; CMB +4; CMD 14
Feats Power Attack, Weapon Focus (longsword)
Skills Diplomacy +6, Knowledge (religion) +4, Sense Motive +5
Languages Common, Osiriani
SQ aura, code of conduct
Combat Gear holy water; Other Gear scale mail, heavy wooden shield, longsword, shortbow with 20 arrows, backpack, silver holy symbol, trail rations (4), 18 gp