Seltyiel (Iconic Magus 1)

Seltyiel is a loner, the half-elf bastard son of a dead mother and a brigand father. His step-father beat him constantly as he was growing up, and he eventually fled that broken home to find his own way in the world. Seltyiel now longs for arcane power to use against his abusive step-father.

Seltyiel (Iconic Magus 1) CR 1

XP 400
Male half-elf Magus 1
LE Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8


AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +1 (+2 vs. enchantments)
Immune elven immunities


Speed 30 ft.
Melee +1 scimitar +5 (1d6+4/18–20)
Ranged sling +2 (1d4+3) or ray +2 (by spell)
Special Attacks spell combat

Magus spells prepared (CL 1st; concentration +4)
1st - shield, true strike
0 (at will) - detect magic, ray of frost, read magic


Before combat Seltyiel uses a point from his arcane pool to add a +1 enhancement bonus to his scimitar just before entering combat. The arcane pool point has been included in his statistics above.

During combat Seltyiel casts shield on himself, then casts true strike and attacks with his scimitar using his spell combat ability.

Base Statistics Before using his arcane pool to enhance his scimitar, Seltyiel’s attack with it is as follows: longsword +4 (1d6+3/18-20)


Str 16, Dex 14, Con 12, Int 16, Wis 8, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Skill Focus (Diplomacy), Weapon Focus (scimitar)
Skills Diplomacy +4, Intimidate +4, Knowledge (arcana) +7, Perception +8, Spellcraft +7, Stealth +6
Languages Common, Draconic, Dwarven, Elven, Infernal
SQ arcane pool (4 points)
Combat Gear acid flask, alchemist's fire (2), scroll of enlarge person, weapon blanch (silver) (2); Other Gear longsword, dagger, sling with 10 bullets, leather armor, rations (4), spellbook  (contains all prepared spells plus 1st - chill touch, enlarge person, grease, shocking grasp and all 0-level magus spells), scroll case, sunrod (4), tindertwig (5), 11gp