Clerics that have Drow blood (either full or half-blood) can instead choose the new Drow domain. Granted Powers: You have the blood of the drow running through your veins. Bluff, Perception, and Stealth are class skills. Touch of Darkness (Sp): As a melee touch attack, you can cause a creature’s vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.Domain Spells: 1st—murderous command, 2nd—align weapon (evil only), 3rd—deeper darkness, 4th—poison, 5th—wall of darkness (greater), 6th—creeping doom, 7th—umbral strike, 8th—unholy aura, 9th—dominate monster. |
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