Life-giver is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature) that does not have the (evil) subtype. A life-giver creature retains all the base creatures statistics and special abilities except as noted here.

CR: Same as base creature +1.

Alignment: The creature’s alignment changes to LG, NG, or CG as appropriate for the deity that created the creature or granted it the life-giver template.

Type: The creature’s type does not change, but it gains the Good subtype.

Armor Class: Natural armor bonus improves by +2.

Defensive Abilities/Qualities: The base creatures gains darkvision 60 ft., DR as shown on the table below, spell resistance equal to 6 + its Hit Dice, and a +5 bonus to saving throws against negative energy effects.

Special Abilities: The base creature gains the ability to channel positive energy as shown on the table below. A life-giver creature also gains the ability to cast detect undead at will as a spell-like ability, with a caster level equal to its Hit Dice.

HD Channeling Damage DR
1-4 1/day 1d6
5-8 2/day 2d6 5/evil
9-12 3/day 3d6 5/evil
13-16 4/day 4d6 10/evil
17-20 5/day 5d6 10/evil

Abilities: Str + 2, Con +2, Cha +4.

Skills: A life-giver creature with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's skills.