Swan Domain

This domain is added to the list of Animal domains presented in Ultimate Magic.

Granted Powers: Your spirit dances and flies with the most graceful of migratory birds.

Familiar: You gain a swan familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.

Swan: CR 1/3; Small Animal; HD 1d8; hp 4; Init +2; Senses Perception +3 Spd 10 ft., fly 60 ft. (average); AC 13 (+1 size, +2 Dex), touch 13, flat-footed 12; melee 2 wing buffets +2 (1d3 –1), bite +1 (1d2 –1; AL N; SV Fort +2, Ref +4, Will +1; Ability Scores Str 8, Dex 15, Con 11, Int 2, Wis 12, Cha 7; Base Atk Bonus +0; CMB –1; CMD 11; Feats Weapon Finesse, Skills Fly +7, Swim +7, Perception +9; Racial Modifier +3 Perception. Master gains a +3 bonus on Diplomacy checks.

Swan’s Grace (Su): As a free action, you can add a competence bonus equal to ½ your druid level (minimum +1) to a Fly, Perception or Swim check, and to Survival checks to avoid losing yourself in flight. You can use this ability a number of times per day equal to 3 + your Wisdom bonus.

Migratory Bird (Ex): At 6th level, your swim speed is equal to your land speed. At 12th level, you gain a bonus on your flight spell in animal form equal to your druid level.

Domain Spells: 1st–touch of the sea, 2nd–enthrall, 3rd–water walk, 4th–blaze of glory, 5th–overland flight, 6th–find the path, 7th–animal shapes (bird only), 8th–pied piping, 9th–
overwhelming presence.