Spell Filcher (Arcanist/Rogue)

A spell filcher is a unique type of arcanist whose lust for new spells and magical knowledge takes him outside of the mores of civilized society and into the most dangerous places in the world: the homes of other spell casters. (Original Concept by Zander Shadowlite)

Primary Class: Arcanist.

Secondary Class: Rogue.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The spell filcher selects six rogue skills to add to her class skills in addition to the normal arcanist class skills, one of which must be Stealth. The spell filcher gains a number of ranks at each level equal to 4 + Int modifier.

Table: Spell Filcher

Table: Spell Filcher Spells Prepared

Weapon and Armor Proficiency

The spell filcher is proficient with all simple weapons. The spell filcher is not proficient with any type of armor or shields. Armor interferes with a spell filcher’s gestures, which can cause her spells with somatic components to fail.

Sneak Attack

At 1st level, a spell filcher gains the rogue’s sneak attack ability and deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the spell filcher flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every four levels thereafter, to a maximum of 5d6 at 17th level. This ability replaces consume spells and the arcanist exploits gained at 5th, 9th, 13th, and 17th level.

Spell Jack (Su)

At 3rd level, a spell filcher can steal spells from spellcasters with her sneak attacks. Whenever a spell filcher makes a successful sneak attack against an enemy spellcaster (arcane or divine), she can, as an immediate action, forego one or more damage die from her sneak attack damage. For each damage die sacrificed, the target expends one prepared spell or spell slot of a level equal to the number of sacrificed damaged die (maximum 5th level). The target also loses access to a random spell of that level (prepared or known) until he rests to regain his daily allotment of spells. The spell filcher then adds a number of points to his arcane reservoir equal to the expended spell’s level, but may not exceed her maximum daily number of arcane reservoir points. Any extra points are lost. A spell filcher can “steal” cantrips or orisons by expending one sneak attack damage die, but doing so does not grant her any extra arcane reservoirs points. This ability replaces the arcanist exploit gained at 3rd level.

Arcanist Exploits

This is exactly like the arcanist ability of the same name, except that the spell filcher may only choose from the following exploits: arcane weapon, bloodline development, dimensional slide, familiar, metamagic knowledge, metamixing, quick study, see magic, spell disruption, and spell resistance.

In addition, she may also choose from the following new exploits restricted to the Spell Filcher multiclass archetype.

Arcane Trapper (Su): The spell filcher can expend 1 point from her arcane reservoir to gain an enhancement bonus to Perception checks made to find traps, and to Disable Device checks made to disarm traps equal to 1/2 her spell filcher level (minimum 1). This bonus lasts for 1 hour per spell filcher level. Additionally, the spell filcher may spend 1 point from her arcane reservoir as a free action to substitute her Disable Device skill for any dispel check he makes using dispel magic or a similar spell.

Bonded Object (Su): The spell filcher with this exploit can acquire a bonded object as the arcane bond wizard class feature, using her spell filcher level as her wizard level to determine any of the statistics and abilities of the bonded object. If the spell filcher receives a bonded object from another class, her levels of spell filcher stack with the levels from that class when determining the bonded object's statistics and abilities.

Quick Stealth (Su): The spell filcher can expend 1 point from her arcane reservoir as a swift action to gain the benefits of a haste spell (self only) when using the Stealth skill. This effect uses the spell filcher’s level as the caster level and immediately ends if she breaks stealth.

Sixth Sense (Su): The spell filcher can sense and protect herself from unseen traps. Whenever a spell filcher passes within 10 feet of a trap, she can make a Perception check as a free action to detect it, even if she is unaware of it. In addition, she can spend 1 point from her arcane reservoir as an immediate action to gain a deflection bonus to her AC and a dodge bonus to her Reflex saves against traps for 1 round for every four spell filcher levels she possesses.

Greater Exploits

This is exactly like the arcanist ability of the same name, except that the spell filcher may only choose from the following greater exploits: alter enhancements, greater metamagic knowledge, greater spell disruption, greater spell resistance, redirect spell, resistance drain, siphon spell, spell thief, and suffering knowledge.

In addition, she may also choose from the following new greater exploits restricted to the Spell Filcher multiclass archetype.

Greater Sixth Sense (Su): The spell filcher also gains the rogue’s evasion ability whenever she uses her sixth sense exploit to gain her a deflection and dodge bonuses. This ability lasts for 1 round for every four spell filcher levels she possesses. Alternatively, as an immediate action, she can spend 1 point from her arcane reservoir to gain the evasion ability until her next turn whenever she is required to make a Reflex save. The spell filcher must have the sixth sense exploit to select this exploit.

Mental Escape (Su): The spell filcher may spend 1 point from her arcane reservoir as an immediate action to re-roll a single failed Will save.

Greater Spell Jack (Su)

At 15th level, a spell filcher may add a spell stolen with his spell jack ability to her list of prepared spells for the day, instead of gaining points to his arcane reservoir. These spells are in addition to his daily allotment of prepared spells, and remain until the spell filcher rests to regain her daily allotment of spells. Spells stolen in this way that are found on the sorcerer/wizard spell list are added to the spell filcher’s list of prepared spells at its listed spell level, as normal. Spells stolen that are found on another arcane spell list (bloodrager, bard, summoner, etc.), but not on the sorcerer spell list, are added to her list of prepared spells as a spell one level higher than its listed level. Spells stolen that are only found on a divine spellcaster’s list (cleric, paladin, shaman, etc.), and not on the sorcerer/wizard spells list or any other arcane spellcaster’s list are added to her list of prepared spells as a spell two levels higher than the listed level. For example, a spell filcher would add a stolen shield spell as a 1st level spell, a cure light wounds spell stolen from a bard as a 2nd level spell (even if it is stolen from a cleric), and a shield of faith spell as a 3rd level spell. This ability replaces the arcane exploit gained at 15th level.

Master Spell Filcher (Su)

At 20th level, whenever a spell filcher uses her spell jack ability, she is no longer required to forego damage dice from her sneak attack, and therefore may steal any level of spell. In addition, she may choose a specific spell from the target’s list of prepared spells or spell’s known when adding a stolen spell to her list of prepared spells for the day. The spell cannot be accessed by the target until he rests to regain his daily allotment of spells, as normal. This ability replaces magical supremacy.