Fire Dancer (Skald/Alchemist)

For centuries, fire dancing has found many uses throughout the world; from tribesmen dancing around totemic bonfires or priests looking to invoke the spirit of an ancient god of flames, to fire eaters and flame jugglers that perform in travelling carnivals. The fire dancer understands that fire is like a wild animal that must be tamed. With this control over fire, the fire dancer can manipulate it like a bard plays his instrument, employing it as an effective weapon by combining his obsessive pyromania and showmanship to enhance his performances with pyrotechnic compounds that both conflagrate and confuse his foes. (Original Concept by Tyrannical)

Primary Class: Skald.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The fire dancer selects three alchemist skills to add to his class skills in addition to the normal skald class skills. The fire dancer gains a number of ranks at each level equal to 4 + Int modifier. In addition, the fire dancer adds Craft (alchemy) to her list of class skills and replaces the skald’s normal Perform skill list with Perform (act, dance, percussion, sing and wind).

Weapon and Armor Proficiency: The fire dancer is proficient with all simple weapons, plus the battle poi, fighting fan, flambard, scimitar, and whip. He is also proficient with light armor, but not with shields.

Spellcasting: A fire dancer adds the following spells to her spell list at the indicated spell levels: 1st level–burning hands, faerie fire, touch of combustion; 2nd level–destabilize powder, fire breath, flaming sphere, hot coals, stabilize powder, spontaneous immolation; 3rd level–flame arrow, fireball, flash fire, quench; 4th level–firefall, greater flaming sphere, wall of fire, zone of foul flames; 5th level–blessing of the salamander, fire snake; 6th level–chains of fire, fire brand, fire seeds.

Fire Dance (Su): A fire dancer is trained to perform with fire–whether it is juggling torches, twirling battle poi, or making use of fireworks and pyrotechnics. This ability functions as the raging song ability, except that it relies on visual components instead of audible components, and requires the use of a weapon or alchemical item with pyrotechnic or fire properties (such as alchemist fire, torches, battle poi, fireworks, or any weapon with flaming or flaming burst special weapon ability.

At 1st level, a fire dancer can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, she can use fire dance for 2 additional rounds per day. A fire dance ends if the fire dancer’s fire source is extinguished, or if she is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. This ability replaces Raging Song.

Pyromania (Su): At 1st level, a fire dancer invokes a fiery rage in those affected by her fire dance. This functions as the inspired rage raging song, except that it replaces the +2 morale bonus to Strength with a +2 morale bonus to Dexterity and the +1 morale bonus to Will saves with a +1 fire damage to attacks. At 4th level and every 4 levels thereafter, the fire dancer's bonus on fire damage increases by 1. This performance otherwise functions as and replaces the inspired rage raging song.

Dance of the Fiery Gaze (Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the fire dancer who can see the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. This performance replaces the song of marching raging song.

Heat Shimmer (Su): At 6th level, a fire dancer can surround her allies with heat distortion that acts as the blur spell. Creatures that strike any affected allies in melee while using this performance is dazzled for 1 round (Fortitude negates). This performance replaces the song of strength raging song.

Scintillating Cinders (Su): At 10th level, a fire dancer can add components like flash powder and magnesium to a source of fire to create a burning display of cinders and sparks that dazes her foes. Enemies must be within 30 feet and able to see the fire dancer's performance to be affected. This performance replaces dirge of doom raging song.

Pyre of the Fallen (Su): At 14th level, a fire dancer can perform a special ritual of cremation to honor the fallen heroes of battle and temporarily summon the spirits of her dead allies as living flame to continue fighting, with the same limitations as raise dead. The fire dancer selects a dead ally within 60 feet and expends 1 round of fire dance. The dead ally’s body is instantly consumed by fire, releasing the allies spirit which is then manifested as a Medium Fire Elemental (as summon monster IV). This Medium Fire Elemental functions normally but is staggered. Each round, the fire dancer may expend another 1 round of fire dance to manifest that ally as a Medium fire elemental for another round. The ally’s flaming spirit automatically disappears if the fire dancer ends this performance or is interrupted. The fire dancer may summon the spirits of multiple allies with this performance (either at the same time or over successive rounds) but must expend 1 round of fire dance per summoned ally per round to maintain the effect. This performance replaces the song of the fallen rage song.

Fire Music: At 1st level, a fire dancer gains the Fire Music feat, even if she doesn't meet the prerequisites. This ability replaces scribe scroll.

Pyrotechnics (Ex): At 1st level, a fire dancer learns how to craft pyrotechnics. This is exactly like the alchemist’s alchemy ability, except that the fire dancer may only create mundane alchemical substances from the oils and flammables categories, special equipment section, and alchemical weapons and weapon blanches.

Oil Bomb (Su): At 2nd level, a fire dancer can create oil bombs. This functions as the alchemist’s bomb ability, but with the following changes. A fire dancer can use a number of oil bombs each day equal to her class level + her Intelligence modifier. She must expend 2 rounds of fire dance as part of the standard action of drawing the components of, creating, and throwing an oil bomb. Upon detonation, an oil bomb deals no damage, but creates a grease slick as the grease bomb alchemist discovery. The grease slick can then be ignited by a fire source (such as a candle, torch, or flaming weapon) dealing 1d6 points of fire damage at 2nd level plus an additional 1d6 points of fire damage every three levels thereafter, to a maximum of 7d6 at 20th level. Unlike a grease bomb (see grease bomb discovery), an oil bomb affects a target’s clothing and armor if within the bomb’s splash radius. Removing this oil requires a full-round action, or a standard action using at least a cloth and full bucket of water.

Alternatively, instead of drawing the components of, creating, and throwing an oil bomb, the fire dancer can expend 2 rounds of fire dance, draw the components, drink them, mix them within her body, and then expel them as a fire breath weapon as a standard action. This breath weapon is a 15-foot cone of grease and has the same DC as the oil bomb. Each creature within the cone takes fire damage as if the oil bomb had been ignited. A successful Reflex save (DC 10 + 1/2 the fire dancer’s level + the fire dancer’s Intelligence modifier) halves the damage. Unlike throwing normal oil bombs, drawing, drinking, and expelling this fiery breath weapon does not provoke attacks of opportunity. This alternate effect is similar to the breath weapon alchemist discovery.

Like an alchemist, a fire dancer can learn new types of bomb discoveries as rage powers (see the Rage Powers ability) as they level up. A fire dancer's oil bombs become inert if used or carried by anyone else. This ability replaces versatile performance and lore master.

Tempered By Fire (Su): At 2nd level, a fire dancer becomes resistant to pyrotechnic effects. She gains a +4 bonus on saving throws made against bardic performance, as well as all fire or light effects. This ability replaces well versed.

Swift Pyrotechnics (Ex): At 3rd level, a fire dancer can create alchemical weapons and volatile substances with astounding speed. It takes a fire dancer half the normal amount of time to create alchemical substances and weapons, and can apply weapons blanches and similar substances as a move action. This ability replaces uncanny dodge.

Rage Powers: This is exactly like the skald ability of the same name and may also select from the the new blistering shout, burning rage, or heat scarred rage powers. In addition she may choose one of the following alchemist discoveries in place of a rage power: blinding bomb, delayed bomb, directed bomb, explosive bomb, explosive missile, fast bombs, fire brand, fireworks bomb, immolation bomb, inferno bomb, precise bombs, rocket bombs, smoke bomb, snapdragon bomb, sticky bomb, sunlight bomb. These discoveries affect the fire dancer's oil bombs in the same fashion they would affect normal bombs, but only after the oil bomb has been ignited. She is also treated as a goblin for the purpose of qualifying for these discoveries.

Alchemical Arsonist (Su): At 5th level, a fire dancer is learned in the secrets of alchemy and can use her own magic as a catalyst for creating extracts. Once per day, a fire dancer can create any extract from the alchemist's formulae list. However, any extract with energy damage will instead deal fire damage, as if affected by the Fire Music feat. At 11th level, she can use this ability twice per day, and at 17th level, she can use this ability three times per day. This ability replaces spell kenning.

Fire Resistance (Su): At 9th level, a fire dancer gains fire resistance 5. Every five levels thereafter (14th and 19th level), this fire resistance increases by 5. Additionally, the fire dancer grants this fire resistance to all allies affected by her pyromania performance. This ability replaces damage reduction.

Instant Pyrotechnics (Ex): At 19th level, a fire dancer can create alchemical weapons and substances with almost supernatural speed. She can create any alchemical weapon or substance as a full-round action if she succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation. This ability replaces improved uncanny dodge.

Master Fire Dancer (Su): At 20th level, a fire dancer's pyromania no longer gives allies a penalty to AC, nor does it limit what skills or abilities they can use. Allies with rage class abilities may use features dependent on those abilities without restriction, such as a barbarian's rage powers and a bloodrager's blood casting and bloodline abilities. In addition, when making a full attack, affected allies weapon's are affected by the flaming burst (but not flaming) special weapon quality. This ability replaces master skald.

Table: Fire Dancer