Alain (Iconic Cavalier 12)

Amiri is a fierce tribal warrior from the north who left behind the lands of her chauvinistic tribe to escape the bonds of tradition. Her over-sized bastard sword is a trophy from when she was sent on a suicide mission against a frost giant camp by her tribe's elders.

Alain (Iconic Cavalier 12)

CR 12

Fan Content

XP 19,200

Female Human Cavalier 12

LN Medium humanoid (human)

Init +2; Senses Perception +15

DEFENSE

AC 30, touch 13, flat-footed 28 (+11 armor, +2 deflection, +1 Dex, +2 natural, +4 shield)

hp 83 (12d10+24)

Fort +10, Ref +6, Will +4

OFFENSE

Speed 20 ft.

Melee +1 longsword +22/+17/+12 (1d8+9/19–20) or +2 lance +22/+17/+12 (1d8+10/×3) or masterwork flail +21/+16/+11 (1d8+8)

Ranged light crossbow +14 (1d8/19–20)

Special Attacks challenge 4/day (+12 damage, additional +4 damage as long as only one threatening foe)

TACTICS

During Combat Alain uses Spirited Charge and Ride-by Attack on horseback using his lance, dealing triple damage on a hit. If he has no room to continue charging, he switches to his longsword and uses Dazzling Display to demoralize all foes within 30 feet. He will then issue a challenge to a demoralized foe and attack with his longsword from horseback. His mount, Donahan, will also try to bite the foe while Alain attacks.

STATISTICS

Str 27, Dex 14, Con 14, Int 8, Wis 10, Cha 12

Base Atk +12/+7/+2; CMB +18; CMD 30

Feats Combat Reflexes, Dazzling Display, Intimidating Prowess, Mounted Combat, Mounted Shield, Paired Opportunists, Precise Strike, Ride-by Attack, Shatter Defenses, Spirited Charge, Trample, Weapon Focus (longsword)

Skills Bluff +16, Climb +11, Intimidate +25, Perception +15, Ride +11 (+17 with Donahan)

Languages Common

SQ banner, braggart, cavalier’s charge, demanding challenge, expert trainer, greater tactician, mighty charge, mount (horse named Donahan), order of the cockatrice, steal glory, tactician 2/day (Precise Strike, 6 rounds)

Gear +2 full plate, +2 heavy steel shield, amulet of natural armor +2, circlet of persuasion, light crossbow with 10 bolts, MW flail, +2 lance, +1 longsword, backpack, banner, belt of giant strength +6, bit and bridle, grappling hook, horseshoes of crushing blows +2UE,+2 half-plate barding, amulet of natural armor +1 (on Donahan), rations (4), riding saddle, ring of protection +2, silk rope, sunrods (3), 4,308 gp

Donohan, bonded mount (horse)

Effective Druid level 12

N Large animal

Init +5; Senses low-light vision, scent; Perception +9

DEFENSE

AC 40, touch 14, flat-footed 35 (+11 armor, +5 Dex, +11 natural, +4 shield, -1 size)

hp 75 (10d8+30)

Fort +9, Ref +12, Will +4

OFFENSE

Speed 35 ft.

Melee bite +12 (1d4+5) and 2 hooves +10 (1d6+4)

Space 10 ft.; Reach 5 ft.

STATISTICS

Str 20, Dex 20, Con 14, Int 2, Wis 12, Cha 6

Base Atk +7; CMB +14 (+16 to overrun); CMD 28 (32 vs. trip)

Feats Dodge, Heavy Armor Proficiency, Improved Overrun, Light Armor Proficiency, Power Attack, Toughness

Skills Acrobatics +13, Perception +9

SQ devotion, evasion, link

Tricks combat training, work

This is fan-createdcontent or a fan conversion.