Hex Bomber (Witch/Alchemist)

(Original Concept by Raiderrpg)

Primary Class: Witch.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The hex bomber may select three alchemist skills to add to her class skills in addition to the normal witch class skills. A hex bomber gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The hex bomber is proficient with all simple weapons and bombs, but not with any armor or shields.

Spellcasting: A hex bomber casts arcane spells drawn from the witch’s spell list, but removes all cure spells, and the infernal healing, infernal healing (greater), neutralize poison, raise dead, remove blindness/deafness, remove disease, remove sickness, and symbol of healing spells from her list. A hex bomber otherwise learns, prepares, and casts spells as a witch of equal level.

Alchemy (Su): At 1st level, a hex bomber gains the alchemist’s alchemy ability, except that she can only create mundane alchemical substances, not bombs, extracts, or mutagens. This ability and bombs replace the hex bombers restricted access to healing-based discoveries, hexes, patron and spells.

Cauldron (Ex): A hex bomber begins play with a special cauldron at no cost and gains the witch’s cauldron hex. This cauldron is always masterwork quality, but is not made of any special material. If a hex bomber attempts to use Brew Potion without her cauldron, she must make a concentration check or the potion is ruined. The DC for this check is equal to 20 + the spell's level.

A hex bomber can add additional magic abilities to her cauldron as if she has the required Item Creation Feats and must be at least 3rd level to add magic abilities to her cauldron (see Craft Wondrous Items feat). The magic properties of a cauldron, including any magic abilities added to the cauldron, only function for the hex bomber who owns it. If a cauldron's owner dies, or is replaced, the cauldron reverts to being an ordinary masterwork item of the appropriate type.

If a cauldron is damaged, it is restored to full hit points the next time the hex bomber prepares her spells. If the cauldron is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per hex bomber level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Cauldrons replaced in this way do not possess any of the additional enchantments of the previous cauldron. A hex bomber can designate an existing magic cauldron as her cauldron. This functions in the same way as replacing a lost or destroyed cauldron except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a hex bomber’s cauldron.

Patron: This is exactly like the witch ability of the same name, but the hex bomber can choose any patron except for the Devotion and Healing patrons.

Witch’s Familiar (Ex): This is exactly like the witch’s ability of the same name, except that whenever the hex bomber uses her Alchemy ability or the Brew Potion feat, her familiar can use the Aid Another action to grant the hex bomber a +2 competence bonus on her Craft (alchemy) check made to accomplish the task.

In addition, a hex bomber of 4th level or higher can have her familiar throw bombs for her. If the hex bomber and the familiar are in contact at the time the hex bomber creates a bomb, she can designate her familiar as the “thrower.” The familiar can then throw the bomb as the hex bomber would. The exact method of delivering the bomb (throwing it, dropping it on the target, etc.) is determined by the type of familiar. The familiar has a number of rounds equal to the hex bomber’s Intelligence modifier to deliver the bomb before it becomes inert.

Bombs (Su): At 2nd level, a hex bomber gains the alchemist’s bomb ability, except that she deals 1d4 points of damage plus an additional 1d4 points of damage every two levels thereafter.

Discovery/Hex: At 2nd level, a hex bomber can gain either an alchemist’s discovery or witch’s hex that she qualifies for. A hex bomber gains an additional discovery or hex of her choice at 5th, 8th, 11th, 14th, and 17th level. A hex bomber is restricted from choosing the healing hex or the spontaneous healing discovery, the major healing major hex, and the life giver grand hex. In addition, the hex bomber can choose the new hex bomb discovery.

Plentiful Potions (Su): Starting at 3rd level, a hex bomber can use her cauldron to allow others to benefit from a potion’s effects. Once per day, a hex bomber can pour any one potion or elixir into her cauldron. By spending 1 minute of work, she can dilute the potion, creating two doses of the same potion from one. Diluting a potion in this manner reduces its effective caster level by 2 (minimum 1). For example, a diluted potion of cure moderate wounds created by a 5th level caster would cure 2d8+3 hit points instead of the normal 2d8+5 hit points. At 7th level and every three levels thereafter, a hex bomber can create 1 additional dose of the potion, up to a maximum of six additional doses at 19th level. These additional doses remain potent for 1 minute, after which time they and the original potion become inert.

A hex bomber can use this ability twice per day at 9th level, and three times per day at 15th level. A potion that has been diluted cannot be diluted again. A hex bomber must have the cauldron, potion, and a heat source to use this ability. This ability replaces the hexes gained at 4th, 10th, and 17th level.

Major Hex: At 14th level, whenever a hex bomber could choose a hex, she can select a major hex instead.

Grand Discovery/Grand Hex: at 20th level, a hex bomber can choose either a grand discovery or a grand hex. If she chooses a grand hex, she only gains the grand hex, not the additional two normal hexes. This ability replaces the hex gained at 20th level.

Table: Hex Bomber