Hallowed Gunman (Paladin/Gunslinger)

(Original Concept by Elghinn Lightbringer)

Primary Class: Paladin.

Secondary Class: Gunslinger.

Alignment: Any good.

Hit Dice: d10.

Bonus Skills and Ranks: The hallowed gunman selects three gunslinger skills to add to her class skills in addition to the normal paladin class skills. The hallowed gunman gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The hallowed gunman is proficient with all simple and martial weapons, firearms, and with light and medium armor, but not with shields.

Spellcasting: The hallowed gunman casts divine spells drawn from the paladin spell list, and adds the following spells to her spell list at the indicated levels: 1st level–abundant ammunition†, damp powder†, fabricate bullets†, longshot†, reinforce armaments†, unerring weapon†, warding weapon†; 2nd level–bullet shield†, destabilize powder†, recoil fire†, reloading hands†, reinforce armaments (communal)†, stabilize powder†, tactical acumen†; 3rd level–flash fire†, name bullet†; 4th level–named bullet (greater)†, pellet blast†. (†Ultimate Combat)

Gunsmith: A hallowed gunman gains the gunslinger’s gunsmith ability. This ability replaces smite evil 1/day and divine health.

Deeds (Ex): At 3rd level, a hallowed gunman gains the gunslinger’s deeds ability, and gains access to 1st level deeds. Every four levels beyond 3rd, the hallowed gunman gains access each subsequent level of deeds (3rd, 7th, etc.), up to 15th level deeds at 19th level. This ability replaces lay on hands.

In addition, the hallowed gunman swaps three deeds for the following deeds.

Merciful Shot (Su): At 7th level, as long as the hallowed gunman has 1 grit point, she can choose instead to deal an amount of nonlethal damage equal to the damage dealt with her firearm. This deed replaces the utility shot deed.

Channeling Shot (Su): At 11th level, a hallowed gunman can spend 1 grit point to channel positive energy into her firearm. As a move action, a hallowed gunman can spend one use of her channel positive energy ability to charge a single loaded bullet with positive energy. As a standard action, a hallowed gunman can make a single attack at her highest attack bonus with her firearm. If the attack hits, the target takes normal damage from the attack, while the bullet detonates on impact, unleashing positive energy in a 30-foot burst centered on the target. If the attack misses, the hallowed gunman’s use of channel positive energy is wasted. This deed replaces the startling shot deed.

Impeding Shot (Ex): At 15th level, a hallowed gunman can spend 1 grit point to slow an opponent’s reactions. As a standard action, a hallowed gunman can make an attack at her highest attack bonus. If the attack hits, the target’s speed is reduced by 5 feet, and it receives a –2 penalty to AC all Reflex saves for a number of rounds equal to the hallowed gunman’s Charisma modifier. The DC of this effect is equal to 10 + 1/2 the hallowed gunman’s level + the hallowed gunman’s Charisma modifier. This deed replaces the bleeding wound deed.

Holy Grit (Ex): At 3rd level, a hallowed gunman gains the gunslinger’s grit ability, except that the hallowed gunman gains a number of grit points equal to her Charisma modifier (minimum 1). This ability replaces mercy.

Channel Positive Energy (Su): This is exactly like the paladin ability of the same name, except that the hallowed gunman loses his lay on hand ability and cannot spend uses of that ability to channel positive. Instead, the hallowed gunman can channel positive energy a number of times per day equal to 3 + her Charisma modifier.

Divine Bond (Ex): This is exactly like the paladin ability of the same name, except that the hallowed gunman must take the weapon bond in the form of a firearm.

Holy Gun (Su): At 20th level, a hallowed gunman picks one deed that she has access to and that she must spend grit to perform. She can perform this deed for 1 grit point fewer (minimum 0) than usual. If the number of grit points to perform a deed is reduced to 0, the hallowed gunman can perform this deed as long as she has at least 1 grit point. If a deed could already be performed as long as she had at least 1 grit point, she can now perform that deed even when she has no grit points. In addition, whenever a hallowed gunman uses smite evil and successfully strikes an evil outsider with her firearm, the outsider is also subject to a banishment, using her hallowed gunman level as the caster level (her weapon and holy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. If the holy gunman uses the channeling shot deed, she also deals the maximum amount of channeling damage with her attack. This ability replaces holy champion.

Table: Hallowed Gunman