Luck Sphere

You are infused with luck, and your mere presence can spread good fortune.


Alternative Channel Energy: Beginning at 3rd level, whenever you use your normal channel energy 

ability to heal, the targets gain a +1 luck bonus on their next saving throw. This bonus increases to +2 at 9th level, and +3 at 15th level.


In addition, you can use your alternative channel energy to create certain spell-like effects. At 5th level, you can expend one use of your divine reservoir to cast the aid spell. At 9th level, you can expend two uses of your divine reservoir to cast the deadly juggernaut spell. At 13th level, you can expend three uses of your divine reservoir to cast the music of the spheres spell. Only one spell-like effect can be active at a time, and each effect lasts for 1 round per level.


Granted Powers: You gain Fateful Channel as a bonus feat, even if you do not meet the prerequisites. 

In addition, you add Bluff (Cha), Perception (Wis), and Sleight of Hand (Dex) to your list of class skills.


Sphere Powers: You can select your sphere powers from the powers and revelations granted by the 

following sources.


You can also choose one of the following sphere powers.


Divine Eminence (Sp): You can cast manifest destiny once per week as your divine eminence ability.


Sphere Spells: You add the following spells to your spell list, at the indicated spell levels.