Seven Swords of Sin

Ancient Thassilon was not ruled by wizards and spells alone, for even the runelords had their martial champions. Also known as the Alara'hai or the Seven Blades of Conviction, the Seven Swords of Sin were the weapons of those champions, assorted blades imbued with the deadly might of the schools of magic that dominated Thassilon.

The following introduces all of the Seven Swords of Sin in their fully awakened states, along with details on their first wielder, the blade masters who served as the first champions of their respective runelord masters and from whom each blade takes its name and imbued intelligence.

SHARED PROPERTIES

Despite their broad range of differences, the Seven Swords of Sin share a variety of powers.

DESTRUCTION

Each of the Seven Swords of Sin can be destroyed merely if commanded to break. That command, however, must come from the rightful runelord of the nation and school of magic associated with the blade.

HISTORY

The Seven Blades of Conviction share a common creation, forged in the arcane crucible known as Runeforge at the height of the Thassilonian Empire. With the empire's destruction at the start of the Age of Darkness, the Seven Blades of Conviction were lost. In modern times, some of the blades—now more commonly known as the Seven Swords of Sin—have resurfaced, typically in close proximity to Thassilon's ancient borders, though some may have wandered much farther from their fallen homelands.

RAMIFICATIONS

Those who seek out the Seven Swords of Sin adopt the power of Thassilon, but also the potential to share in its grim end.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Artifacts & Legends © 2012, Paizo Publishing, LLC; Author: F. Wesley Schneider.