Kyra (Iconic Cleric 7)

Kyra grew up near a small temple to the sun goddess Sarenrae, and when bandits attacked her village, the priestesses gave their lives defending the innocent. Standing in the burned ruin of the temple, young Kyra swore her life and sword arm to the goddess, promising mercy to the deserving and a quick death to those who glory in murder.

Kyra (Iconic Cleric 7)

CR 7

XP 3,200

Female Human Cleric of Sarenrae 7

NG Medium humanoid (human)

Init +0; Senses Perception +4

DEFENSE

AC 21, touch 13, flat-footed 21 (+8 armor, +3 deflection)

hp 56 (7d8+21)

Fort +7, Ref +3, Will +10

OFFENSE

Speed 20 ft.

Melee +1 scimitar +8 (1d6+3/18–20)

Ranged sling +5 (1d4+2)

Special Attacks channel positive energy 7/day (DC 17, 6d6 [+7 vs. undead])

Domain Spell-Like Abilities (CL 7th; concentration +11)

7/day—rebuke death (1d4+3)

Cleric Spells Prepared (CL 7th; concentration +11)

4thcure critical wounds, fire shieldD, holy smite (DC 18)

3rdcure serious wounds, dispel magic, invisibility purge, searing lightD

2ndbull's strength, cure moderate wounds, heat metalD (DC 16), hold person (DC 16), spiritual weapon

1stbless, command (DC 15), cure light wounds, divine favor, endure elementsD, shield of faith

0th (at will)detect magic, guidance, light, stabilize

D Domain spell; Domains Healing, Sun

TACTICS

Before Combat Kyra casts shield of faith before the start of the encounter.

During Combat Kyra focuses her attacks on any creatures that are innately and irredeemably evil—such as evil outsiders and undead—while offering a chance of redemption to those who can still be turned to good, and healing her allies as needed. Those who refuse her offer of redemption, however, she exterminates.

Base Statistics

Without shield of faith, Kyra's statistics are AC 19, touch 11, flat-footed 19.

STATISTICS

Str 14, Dex 10, Con 12, Int 11, Wis 18, Cha 14

Base Atk +5; CMB +7; CMD 18

Feats Combat Casting, Extra Channel, Improved Channel, Selective Channeling, Toughness

Skills Diplomacy +12, Heal +14, Knowledge (religion) +10

Languages Common, Kelish

SQ aura, healer's blessing

Combat Gear oil of align weapon, oil of daylight, potion of eagle's splendor, scroll ofcomprehend languages, scroll of lesser restoration, scroll of magic circle against evil, wand of cure light wounds (50 charges), thunderstone (2); Other Gear +2 breastplate, +1 scimitar, sling with 10 bullets, cloak of resistance +1, phylactery of positive channeling, ring of protection +1, antitoxin, backpack, bedroll, silver holy symbol, spell component pouch, trail rations (2), waterskin, 38 gp

*When using Kyra in a PFS game, she gains the Deft Dodger and Flame of the Dawnflower traits.

DESCRIPTION

Kyra was one of the few survivors of a brutal raid on her hometown, and on the smoking ruins of her village she swore her life and sword arm to Sarenrae, the goddess of the sun, redemption, honesty, and healing. Possessed of a fierce will, pride in her faith, and skill with the scimitar, Kyra has traveled far since then. Where another might be consumed by anger and a thirst for revenge, she has instead found peace in the Dawnflower, and in the belief that if she can prevent even one death at evil hands, her own losses will not have been in vain. While she takes great pleasure in ridding the world of evildoers, she takes even greater pleasure in redeeming them.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.