Spirit Binder (Summoner/Oracle)

Sometimes, whether through freak accident or a right of birth, a seemly insignificant individual with only minor magical talents makes an inexplicable connection with a spirit from the outer planes. This spirit may have been an ancestor of the spirit binder in a past life, or he may have some special quality that makes him worthy of its notice. Whatever the case, the spirit binder has the ability to fuse this powerful spirit into his very being, allowing the two to become one being. Over time, as his connection to the spirit grows, the spirit binder may unlock more of it's power. (Original Concept by Big Lemon)

Primary Class: Summoner.

Secondary Class: Oracle.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The spirit binder may select three oracle skills to add to his class skills in addition to the normal summoner class skills. The spirit binder gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The spirit binder is proficient with all simple weapons. The spirit binder is proficient with light armor. A spirit binder can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a spirit binder wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass spirit binder still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: The spirit binder casts arcane spells drawn from the oracle spell list and can cast only a certain number of spells of each spell level per day. His daily allotment of runes is given on Table: Spirit Binder. He also receives bonus spells per day if he has a high Charisma score. A spirit binder otherwise learns, prepares, and casts spells as a summoner of equal level.

Spirit Bond: A spirit binder summons the essence of a powerful outsider to meld with his own being. The spirit binder wears the eidolon like translucent, living armor. The eidolon mimics all of the spirit binder’s movements, and the spirit binder perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature. This functions exactly like the fused eidolon ability of the synthesist summoner archetype, except that the type of outsider that the spirit binder can summon must have an alignment similar to his own as follows: angel (any good), archon (lawful good), agathion (neutral good), azata (chaotic good), inevitable (lawful neutral), aeon (neutral), protean (chaotic neutral), devil (lawful evil), daemon (neutral evil), demon (chaotic evil). This ability replaces eidolon, bond senses, and life bond.

Spirit Link (Su): Starting at 1st level, the spirit binder forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the spirit binder can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the spirit binder’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane. This ability replaces life link.

Mystery: At 2nd level, a spirit binder gains the oracle’s ability of the same name, except that the spirit binder may not select a mystery that is in opposition to his alignment. A spirit binder of good alignment is restricted from choosing the Bones, Dark Tapestry, or Juju mystery. A spirit binder of evil alignment is restricted from choosing the Heaven, Nature, or Life mystery. In addition, at 2nd level and every three levels thereafter, a spirit binder learns an additional spell derived from his mystery. These spells are in addition to the number of spells given on Table: Spirit Binder Spells Known. They cannot be exchanged for different spells at higher levels. This ability and revelations replace summon monster I.

Planar Mastery (Ex): Starting at 3rd level, a spirit binder adds his class level to any Charisma-based checks made when interacting with outsiders or objects created by (or utilizing) outsiders. This includes the checks made to seal a bargain with an outsider when casting planar binding. This ability and binding replace merge forms.

Revelation: At 3rd level, a spirit binder gains the oracle’s ability of the same name, except that the spirit binder may choose a revelation at 3rd level and every six levels thereafter (9th and 15th).

Shielded Meld (Ex): At 4th level, whenever the spirit binder is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

Maker’s Jump (Sp): At 6th level, whenever the spirit binder is fused with his eidolon, the spirit binder can cast dimension door as a spell-like ability using his caster level. This ability only affects the spirit binder and eidolon. The spirit binder can use this ability once per day at 6th level, plus one additional time per day for every six levels beyond 6th. This ability replaces maker’s call and transposition.

Summon Ally (Sp): At 7th level, a spirit binder can summon forth a powerful servant from the outer planes to aid him. This allows the spirit binder to cast lesser planar ally once per day as a spell-like ability, but must pay the material component cost or the servant as normal. This improves to planar ally at 13th level, and to greater planar ally at 19th level. The spirit binder’s caster level for this effect is equal to his angelic knight level. This ability replaces aspect, greater aspect, and gate.

Binding (Sp): At 16th level, a spirit binder may use binding once per day as a spell-like ability, with a caster level equal the spirit binder’s level.

Greater Shielded Meld (Ex): At 12th level, whenever the spirit binder is fused with his eidolon, he gains a +4 shield bonus to his Armor Class and a +4 circumstance bonus on his saving throws. This ability replaces greater shield ally.

Twin Spirit (Su): This is exactly like the summoner’s twin eidolon ability of the same name, except that a copy of the fused eidolon appears in an unoccupied, adjacent space.

Table: Spirit Binder