Cloak Prestige

You are skilled in the subtle arts of concealment, evasion, and creating convincing illusions. With a flourished sweep of your cloak you can vanish and reappear in a puff of smoke, evade dangerous attacks, and create illusion images that inspire both fear and wonder in the minds of onlookers.


Prestige Skill Focus

Disguise, Escape Artists, and Stealth.


Prestige Spells

vanish (3rd), invisibility (6th), displacement (9th), shadow step (12th), teleport (15th), mislead (18th).


Prestige Tricks

You can choose from the Combat Casting, Deceitful, Skill Focus, or Stealthy feats, or the Fast Stealth, Quick Disguise, or Shadow Camouflage rogue talents whenever you gain a prestige trick. At 10th level, you add the Master of Disguise and Skill Mastery advanced talents to the list of rogue talents you can choose. At 14th level, you add the Hide in Shadows advanced talent to the list of rogue talents you can choose. The Shadow Camouflage rogue talent and Hide in Shadows advanced talent are described hereafter.


Shadow Camouflage (Ex): A magician can use the Stealth skill to hide in shadows. As long as he is within an area of dim light, a magician can hide himself from view. He cannot, however, hide in his own shadow.


Hide in Shadows (Su): A magician can use the Stealth skill even while being observed. As long as he is within 10 feet of an area of dim light, a magician can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow. The magican must have the shadow camouflage advanced talent to select this talent.


Prestige Powers

Deceptive magic comes naturally to you, but as you gain levels you become increasingly adept at evading the senses of others through your own agility and illusory manifestation.


Cloak of Concealment (Ex): At 1st level, you add 1/2 your magician level to all Disguise, Escape Artist, and Stealth skill checks.


Illusory Evasion (Ex): At 4th level, your talent for perceiving illusions allows you to avoid magical and physical attacks created by illusionary magic. You are granted an immediate Will saving throw against any illusionary attack, such as the claws of an illusionary dragon or a spellcasting wizard, or any illusion spell like shadow conjuration that grants a Will save to disbelieve the effect. If the saving throw succeeds, you take no damage. If the saving throw fails, you only take half damage. This ability functions only while you are conscious, not if you are unconscious of dead.


Vanishing Step (Su): At 9th level, you can use dimension door (as the spell) once per day as a move action. When you disappear, you leave behind a cloud of harmless gray smoke, appearing in a similar fashion at your destination anywhere within the range of the spell. This ability has a caster level equal to your magician’s level.


Master of Disguise (Sp): At 14th level, you can create an illusion that hides your appearance and any number of allies within 30 feet for as long as you concentrate plus 1 minute per magician level once you’ve stopped concentrating. This ability otherwise functions like the veil spell. The save DC to disbelieve this effect is equal to 10 + 1/2 your magician level + your Charisma modifier. The rounds do not need to be consecutive.


Unseen Ensemble (Sp): At 19th level, you can cause a number of allies (including yourself) equal to your Charisma modifier to vanish (as the invisibility spell) once per day as a standard action. Each affected creature must be within 30 feet when the ability is activated. Unlike mass invisibility, each ally is affected as if by an individual invisibility spell. Thus, only an individual creature becomes visible if it chooses to attack, rather than the whole group.