Stealth Summoner (Summoner/Rogue)

(Original Concept by Orelius)

Primary: Summoner.

Secondary: Rogue.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The stealth summoner selects six rogue skills to add to his class skills in addition to the normal summoner class skills, one of which must be Stealth. The stealth summoner gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The stealth summoner is proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. He is also proficient with light armor. A stealth summoner can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a stealth summoner wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass stealth summoner still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Sneak Attack (Ex): At 1st level, a stealth summoner gains the rogue’s sneak attack ability, except that the stealth summoner’s extra damage is equal to 1d6 at 1st level, plus and additional 1d6 at 3rd, 7th, 9th, 13th, 15th, and 19th level, up to a maximum of 7d6. This ability replaces aspect, life bond, and greater aspect.

Stealth Eidolon: This is exactly like the summoner ability of the same name, except for the changes described in the Stealth Eidolon description.

Bond Senses: This is exactly like the summoner ability of the same name, except that the stealth summoner gains his stealth eidolon’s darkvision while it is summoned.

Rogue Talents: At 3rd level, a stealth summoner gains the rogue talent ability, except that the stealth summoner gains a rogue talent at 3rd level and every four levels thereafter.

Flanking Ally (Su): At 4th level, whenever a stealth summoner is within his stealth eidolon’s reach and is threatening the same opponent as his stealth eidolon, the stealth summoner is considered to be flanking it and gains the normal +2 bonus on any melee attack rolls made against that opponent. The stealth summoner also gains this bonus when actually flanking the opponent as normally. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. This ability replaces shield ally.

Spellcasting: Beginning at 4th level, a stealth summoner gains the ability to cast a small number of arcane spells, which are drawn from the summoner spell list. He also adds the following spells to that list at the indicated levels: 0th–penumbra; 1st–blend, disguise self, shadow weapon, silent image, vanish; 2nd–darkness, disguise other, dust of twilight, minor image, mirror image, shadow anchor; 3rd–deeper darkness, gloom blind bolts, illusionary wall, major image, shadow step; 4th–mislead, persistent image, shadow conjuration, shadow dragon aspect. A stealth summoner can cast any spell he knows without preparing his spells in advance.

To learn or a spell, a stealth summoner must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a stealth summoner's spell is 10 + the spell level + the stealth summoner's Charisma modifier.

Like other spellcasters, a stealth summoner can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Stealth Summoner. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: Stealth Summoner indicates that the stealth summoner gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

Upon reaching 7th level, and at every third stealth summoner level after that (10th, 13th, and so on), a stealth summoner can choose to learn a new spell in place of one he already knows. In effect, the stealth summoner “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest level stealth summoner spell the stealth summoner can cast. A stealth summoner may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

A stealth summoner need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. A stealth summoner must rest for 8 hours to regain his daily allotment of spells. Through 3rd level, a stealth summoner has no caster level. At 4th level and higher, his caster level is equal to his stealth summoner level –3. This ability replaces the summoner’s normal spellcasting.

Trap Sense (Ex): At 5th level, a stealth summoner gains an intuitive sense that alerts him to danger from traps, giving him a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase to +2 at 11th level, and to +3 at 17th level. Trap sense bonuses gained from multiple classes stack.

Stealthy Transposition (Su): This is exactly like the summoner’s transposition ability. In addition, stealth summoner or his stealth eidolon can travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. A stealth eidolon and stealth eidolon can jump up to a combine total of 40 feet each day in this way; this may be a single jump of 40 feet or four jumps of 10 feet each. Every three levels higher than 8th, the distance a stealth eidolon and stealth eidolon can jump each day increases 10 feet, up to a maximum of 80 feet at 20th. This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.

Advanced Talents: At 10th level, the stealth summoner can choose advanced rogue talents whenever he could choose a rogue talent, or when he selects the Extra Rogue Talent feat. The stealth summoner adds the following rogue abilities to the list of advanced talents he may select: Evasion, Uncanny Dodge, and Improved Uncanny Dodge. A stealth summoner must select uncanny dodge before selecting improved uncanny dodge. In the case of the Improved Evasion talent, the stealth summoner must have evasion to select it. The stealth smmoner can select the new Aspect of Darkness or the Greater Aspect of Darkness as an advanced talent.

Greater Flanking Ally (Su): At 12th level, whenever an ally is within a stealth eidolon’s reach and is threatening the same opponent as the stealth eidolon, the ally is considered to be flanking it and gains the normal +2 bonus on any melee attack rolls made against that opponent. The ally also gains this bonus when actually flanking the opponent as normally. If this ally is the stealth summoner, this bonus increases to +4. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious. This ability replaces greater shield ally.

NEW ADVANCED TALENTS

The following new advanced talents are restricted to the Stealth Summoner multiclass archetype.

Aspect of Darkness

The stealth summoner can gain eidolon evolutions.

Prerequisites: Advanced Talents, Stealth Summoner 10th

Benefits: The stealth summoner can divert up to 2 points from his stealth eidolon’s evolution pool to add evolutions to herself. She cannot select any evolutions that the stealth eidolon could not possess, and she must be able to meet the requirements as well. She cannot select the ability increase evolution through this rogue talent. Any points spent in this way are taken from the stealth eidolon’s evolution pool (reducing the total number available to the eidolon). The stealth summoner can change the evolutions she receives from these points any time she can change the stealth eidolon’s evolutions. The stealth summoner may choose from the following evolutions: Basic Magic, Energy Attack, Magic Attacks, Minor Magic, Shadow Blend, Shadow Form, Unnatural Aura.

Greater Aspect of Darkness

The stealth summoner can gain more powerful evolutions.

Prerequisites: Advanced Talents, Stealth Summoner 18th, Aspect of Darkness rogue talent

Benefits: The stealth summoner can divert more of his stealth eidolon’s evolutions to himself. This ability functions as the aspect of darkness rogue talent, but up to 6 evolution points can be taken. Unlike the aspect of darkness rogue talent, the stealth eidolon loses 1 point from its evolution pool for every 2 points (or fraction thereof) diverted to the stealth summoner. The stealth summoner adds the following evolutions to the list that he can select: Blindsight, Incorporeal Form, Major Magic, See in Darkness, Ultimate Magic.

Table: Stealth Summoner

Table: Stealth Summoner Spells Known