Prerequisites: Barbarian 10, Greater Celestial Totem rage power.
Benefit: While raging, the barbarian is surrounded by an aura of menace. Evil creatures adjacent to the barbarian are shaken and take 2d6 points of bludgeoning damage and become blinded at the beginning of the barbarian’s turn as dozens of small cuts open across their flesh. Neutral creatures that are adjacent to the barbarian are blinded, but do not take any damage. Good creatures are unaffected.