Master of Havoc (Summoner/Barbarian)

Summoned from the yawning chaos of Limbo, the master of havoc’s havocbeast is war personified. Raging and ferocious, the havocbeast tears its way through enemies, rending and ripping limbs, ignoring wounds. Less mindful of its master’s safety, a havocbeast nevertheless provides powerful benefits–gifting its rage and ferocity to its master. The master of havoc has the essence of war under his control and draws upon it freely. (Original Concept by Oceanshieldwolf)

Primary Class: Summoner.

Secondary Class: Barbarian.

Alignment: Any nonlawful.

Hit Dice: d8.

Bonus Skills and Ranks: The master of havoc selects three barbarian skills to add to his class skills in addition to the normal summoner class skills. The master of havoc gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The master of havoc is proficient with all simple weapons. The master of havoc is also proficient with light armor. A master of havoc can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a master of havoc wearing medium or heavy armor, or using a shield, incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass master of havoc still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spellcasting: The master of havoc casts arcane spells drawn from the summoner spell list, and learns and casts spells as a summoner of his master of havoc level. He also gains bonus spells for a high Charisma score.

Havocbeast: This is exactly like the summoner’s eidolon ability, except for the following changes. The master of havoc summons the aspect of a creature from Limbo, the Plane of Chaos, called a havocbeast, but otherwise functions as an eidolon. The havocbeast uses a d12 for its Hit Dice (instead of the usual d10), and gains a bonus to its Constitution ability score instead of Dexterity. Also, the havocbeast removes Craft from its class skills, loses share spells, evasion, and improved evasion, but gains the barbarian’s rage, uncanny dodge, and improved uncanny dodge abilities instead. In addition, the havocbeast gains the barbarian’s rage powerability in place of the master of havoc’s aspect and greater aspect abilities. The havocbeast may select a rage power it qualifies for at 4th level and every four levels thereafter. Alternatively, whenever the havocbeast gains a feat, he may select a rage power that it qualifies for instead. Alternatively, whenever the havocbeast gains a feat, he may select a rage power that it qualifies for instead.

The master of havoc uses the following table to determine his havocbeast's base statisitics.

Table: Havocbeast Base Statistics

Havoc Link (Ex): This is exactly like to the summoner’s life link ability except that the master of havoc cannot sacrifice hit points to prevent his havocbeast from being sent back to its home plane.

In addition, due to a havocbeast’s unpredictable nature, the creature and the master of havoc must remain within 100 feet of one another for the havocbeast to remain at full strength. If the havocbeast is beyond 100 feet but closer than 500 feet, its current and maximum hit point totals are reduced by 50%. If the havocbeast is more than 500 feet away but closer than 5,000 feet, its current and maximum hit point totals are reduced by 75%. If the havocbeast is more than 5,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the havocbeast gets closer to its master of havoc, but its maximum hit point total does return to normal.

Summon Monster I (Sp): This is exactly like the summoner ability of the same name, except that the master of havoc’s summon monster ability only increases to a maximum of summon monster VII at 19th level, as shown on Table: Master of havoc.

Fast Movement (Ex): At 2nd level, the master of havoc gains the barbarian's fast movement ability.

Havoc Rager (Su): At 4th level, a master of havoc grants his havocbeast the barbarian’s rage power ability (see Havocbeast). This ability replaces aspect and greater aspect.

Wayward Fury (Ex): This is exactly like the summoner’s shield ally ability, except that the master of havoc loses his shield bonus to AC and his saving throw bonus to Will saves whenever his havocbeast is raging.

Transposition (Su): This is exactly like the summoner ability of the same name, except that any rage or rage powers the havocbeast has in effect when it swaps locations with the master of havoc remain in the havocbeast’s original square and are applied to the master of havoc instead. The havocmaster may then expend any remaining rounds of rage the havocbeast possesses to maintain the rage and any rage powers. Due to the havoc-link ability, when this rage ends, the havocbeast suffers the effects of fatigue, not the master of havoc. The havocbeast cannot rage or use rage powers upon itself, nor can the master of havoc cast spells when this ability is in effect.

Greater Wayward Fury (Su): This is exactly like the summoner’s greater shield ally ability, except that the master of havoc loses his shield bonus to AC and his saving throw bonus to Will saves whenever the havocbeast rages.

Havoc Bond (Su): At 14th level, a master of havoc’s life becomes linked to his havocbeast. As long as the havocbeast has 1 or more hit points, the master of havoc can enter a rage, expending his havocbeast’s rounds of rage as if he possessed the ability himself. He may also use any of his havocbeast’s rage powers even if he doesn’t normally qualify for them. The master of havoc and havocbeast may rage simultaneously, but both expend individual rounds of rage from the havocbeast’s daily total. When the rage ends, the master of havoc becomes fatigued as normal. The master of havoc cannot cast spells when using this ability. This ability replaces life bond.

Creature of Mayhem (Su): This is exactly like the summoner’s merge forms ability, except that the master of havoc cannot cast spells while merged with his havocbeast.

Twin Mayhem (Su): This is exactly like the summoner’s twin eidolon ability, except that the master of havoc can only use this ability when his havocbeast is raging. The master of havoc gains the havocbeast’s HD (d12) and receives an additional +2 hit points per master of havoc level. He also gains the havocbeast’s rage ability and any rage powers in effect or activated while in this form. In addition, the master of havoc gains the Moment of Clarity rage power and can use it as a barbarian equal to his level. Otherwise, the master of havoc cannot cast spells when using twin mayhem. The rage effect of twin mayhem is mandatory, and the master of havoc cannot use twin mayhem and choose not to rage.

Table: Master of Havoc