Untamed Fury (Druid/Barbarian)

(Original Concept by mbunchholz)

Primary: Druid.

Secondary: Barbarian.

Alignment: Any neutral and nonlawful.

Hit Dice: d10.

Bonus Skills and Ranks: The untamed fury selects three barbarian skills to add to her class skills in addition to the normal druid class skills. The untamed fury gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The untamed fury is proficient the club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear, plus one martial weapon of her choice. She is also are proficient with light and medium armor but is prohibited from wearing metal armor; thus, she may wear only padded, leather, or hide armor. An untamed fury may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. An untamed fury is proficient with shields (except tower shields) but must use only wooden ones.

Diminished Spellcasting: The untamed fury casts divine spells drawn from the druid spell list, and casts one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Charisma allows bonus spells of that level. She otherwise learns, prepares, and casts spells as a druid of equal level.

Wild Fighting (Ex): At 1st level, an untamed fury often fights with reckless, savage abandon. An untamed fury using the full-attack action can make one extra attack per round at her highest base attack bonus. Until the beginning of her next turn, however, she takes a –2 penalty on attack rolls and –4 penalty to AC. This ability and rage powers replace wild shape.

Nature’s Rage (Ex): Starting at 4th level, an untamed fury forms a bond with the natural, savage world, allowing her to enter an uncontrollable rage that can take one of two forms. The first form imitates the ferocity of an enraged bear. The untamed fury gains the barbarian’s rage ability and can rage for a number of rounds per day equal to 4 + her Constitution modifier. At 6th level, and every 2 levels thereafter, she gains an additional 2 rounds of rage. These rounds do not need to be consecutive.

The second form of nature’s rage imitates the fight or flight response of a deer or similar animal seeking to escape a dangerous predator. While in this form of rage, an untamed fury gains a +4 morale bonus to Dexterity and Wisdom, gain fast movement (+10 feet). In addition, she takes a –2 penalty to Fort saves. The increase to Dexterity grants the untamed fury a +2 bonus to Armor Class.

Regardless of the form, whenever an untamed fury is in rage, she cannot use any or Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Due to the wild nature of an untamed fury’s rage, whenever she reduces a creature to 0 or fewer hit points, she must attempt a Will save (DC 10 + the untamed fury’s level + the untamed fury’s Charisma modifier) or become confused. For the remainder of her current turn, she attacks the nearest creature other than herself. On the following round, refer to the confusion spell to determine her actions. At the end of this round, and each round thereafter, she can attempt a new saving throw to end the confusion effect. The rounds during which she is confused do not count against the rounds she has spent raging that day, but she cannot end her rage voluntarily, nor can she use rage powers while confused. This ability and greater rage replace nature bond.

Rage Conversion (Ex): At 8th level, an untamed fury who fails a saving throw against any mind-affecting effect can attempt a new saving throw at the beginning of her next turn. If the save succeeds, the effect ends and she instead rages and becomes confused as noted above.

Greater Rage (Ex): At 12th level, an untamed fury gains the barbarian’s greater rage ability. If the untamed fury enters the second form of nature’s rage, the morale bonus to her Dexterity and Wisdom increases to +6 and her fast movement increases to +15 feet.

Controlled Rage (Ex): At 16th level, an untamed fury gains control over her rage. Whenever she fails her Will save when reduced to 0 hit points, she remains confused for only 1 round. This ability replaces a thousand faces.

Table: Untamed Fury