Conjuration Academy

The conjuration academy trains warmages to summon monsters and magic alike to bend to their will.


Academy Powers

The conjuration academy grants the following powers.


Summoner's Charm (Su): At 1st level, whenever you cast a conjuration (summoning) spell, you can expend 1 use of your academy power ability to increase the duration by a number of rounds equal to 1/2 your warmage level (minimum 1). This increase is not doubled by Extend Spell.


Acid Dart (Sp): At 3rd level, as a standard action, you can expend 1 use of your academy power ability to unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two warmage levels you possess. This attack ignores spell resistance.


Dimensional Steps (Sp): At 10th level, you can teleport up to 30 feet per warmage level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.


Academy Spells

The conjuration academy grants the following additional spells at the indicated levels: summon monster I (3rd), arrow eruption (6th), summon monster III (9th), phantom chariot (12th), summon monster V (15th), getaway (18th).