Core Races

Race mixes biology and culture, then translates those concepts into racial traits. Yet since both biology and culture are mutable—especially when one considers the powerful forces of magic—racial traits can be so diverse that two creatures of the same race can be extremely different while still manifesting aspects of their shared heritage and culture. A race's traits, its history, its relations with other races, and the culture that all of these things imply—all of these frame your character. This is true whether you play to or against the stereotypes.

From their deep halls beneath craggy mountains, dwarves sing mournful ballads that teach children of the heroes of old, helping them dream of the day when they might give their own lives in the stronghold's defense. In the spires of their forest cities, elves find a kinship with nature, as the great trees are some of the few non-elven friends who won't grow old and wither before their eyes. By exploring the cultures and traditions of a character's race, we can better understand where she comes from and what makes her tick, thus immersing ourselves that much deeper in the campaign world.

The following section includes variant racial traits for many of the core races, new subraces, and racial archetypes meant to expand their roles and versatility.


Dwarves

Elves

Gnomes

Half-Orcs

Halflings

Humans, Greater