Weapons

The following new weapons may be used by any player, at the GM's discretion.

EXOTIC WEAPONS

New Weapon Descriptions

The following new weapons complement the Sightless Blademaster or Spirit Knight multiclass archetype.

Battle Shears: This weapon resembles a longsword-sized pair of scissors with convex edges along both sides of the blade. The flared grips function as a hand guard, while a pivot point just above the guard allows it to split into two cutting blades like garden shears. This weapon grants the wielder the deadly weapon quality, but only against plant creatures, and the sunder weapon quality against wooden weapons.

War Kukri: This functions like a normal kukri, except that it is larger and deadlier. Though not a light weapon, the war kukri still benefits from the Weapon Finesse feat.

War Spade: This weapon has a long metal shaft, with a handle at one end and a sharpened, triangular blade at the other. While typically used for excavation, a war spade can be a deadly weapon in the hands of a trained warrior.

Zatoichi-Bo: Similar to a sword cane, this single case is similar to a quarterstaff, but conceals a katana and is slightly more slender and tapered at one end. When the blade is concealed in its case, this weapon can be used as a bo staff. You can draw the blade from the staff as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn zatoichi-bo is a weapon rather than a walking staff; the DC decreases to 10 if the observer is able to handle the weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a zatoichi-bo sized for you, even though it isn't a light weapon. You can wield a zatoichi-bo in two hands in order to apply 1-1/2 times your Strength modifier to damage.

Zatoichi-Hanbo: This light weapon is similar to a sword cane, but conceals a wakizashi blade within. The blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade from the hanbo as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn zatoichi-hanbo is a weapon rather than a walking stick or hanbo; the DC decreases to 10 if the observer is able to handle the weapon. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a sword cane sized for you, even though it isn't a light weapon. You can't wield a zatoichi-handbo in two hands in order to apply 1-1/2 times your Strength modifier to damage.