Ironforged Druid (Druid/Gunslinger)

(Original Concept by Dustboy)

Primary Class: Druid.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Die: d8.

Bonus Skills and Ranks: The ironforged druid may select three gunslinger skills to add to her class skills in addition to the normal druid class skills. The ironforged guardian gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The ironforged druid is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear, with all firearms, and with one martial melee weapon of her choice. She is also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). The ironforged druid is proficient with light and medium armor, including those made of metal. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description. The ironforged druid is proficient with shields (except tower shields).

Diminished Spellcasting: The ironforged druid casts divine spells drawn from the druid spell list, and gains one fewer spell of each spell level per day. If this reduces the number to 0, she may cast spells of that level only if her Wisdom allows bonus spells of that level. She otherwise casts spells as a druid of equal level.

Gunsmith: At 1st level, an ironfroged druid gains the gunslinger’s gunsmith ability. This ability, deeds, grit, and metal skin replace spells lost due to diminished spellcasting.

Metal Bond: At 1st level, the ironforged druid forms a powerful bond with an animal companion that has been infused with living steel. As such, the animal companion gains the ironskinned template. This otherwise functions as and replaces the animal bond of the druid’s nature bond ability.

Deeds: At 3rd level, an ironforged druid gains the gunslinger’s deed ability and gains access to 1st level deeds. Like a gunslinger, she spends grit to accomplish these deeds. At 7th level, and every four levels thereafter, the ironforged druid gains access to the next higher level of deeds, up to 15th level deeds at 19th level.

Grit: At 3rd level, an ironforged druid gains the gunslinger’s grit ability.

Metal Form (Su): At 6th level, an ironforged druid can awaken the living steel within his animal companion. As a standard action, the animal companion’s body becomes covered in living steel, including its hide and any natural weapons it may possess, for a number of minutes per day equal to his ironforged druid level. These minutes do not need to be consecutive, but must be spent in 1–minute increments. While metal form is in effect, the animal companion gains a +2 enhancement bonus to its natural armor, a +2 bonus to its natural attack rolls, and its natural attacks are considered magical for the purpose of bypassing damage reduction. At 11th level, the ironforged druid can cover the form of her animal companion in metal spikes. This functions as spiked armor. At 16th level, the animal companion’s bonuses to natural armor and natural attack rolls increase to +4, and its natural attack are now considered adamantine for the purpose of by passing damage reduction. This ability replaces wild shape 2/day, 4/day, 6/day, and at will.

Table: Ironforged Druid