Studied Theologist (Wizard/Cleric)

Most faithful spend their time devoted to a single god, worshiping them, and seeking for favors and gifts in return. Not so of the studied theologist, who spends his time researching and delving into the secrets of divine magic, and through unique understanding can create divine spells just as a wizard can create arcane. Studied theologists usually follow a belief that what is considered good or worthwhile should not be revealed determined by the countless gods and that only personal logic and reasoning can lead to true enlightenment and righteousness. Some others worship a deity, but only out of genuine respect for what the god stands for. (Original Concept by Bandw2)

Primary Class: Wizard.

Secondary Class: Cleric.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The studied theologist selects three cleric skills to add to his class skills in addition to the normal wizard class skills. The studied theologist gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The studied theologist is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.

Spellcasting: A studied theologist casts divine spells drawn from the cleric/oracle spell list. He otherwise learns, prepares, and casts his spells as a wizard.

Arcane Bond (Su): This is exactly like the wizard’s ability of the same name, except that the studied theologist cannot choose to bond with a familiar. Instead, he can choose to bond with the power and essence of divine knowledge itself and gains the ability to spontaneously cast domain spells. In addition, the studied theologist adds his spellbook to the list of items that he can bond with.

Orisons: At 1st level, astudied theologist gains the cleric’s orison ability. This ability replaces cantrips.

Theological Studies (Su): A studied theologist gains a greater understanding of magic through the study and knowledge of the divine. At 1st level, a studied theologist specializes in one school of magic, gaining additional spells and powers based on that school. The studied theologist chooses one spell of each spell level from his school of magic. Once chosen they cannot be changed. The studied theologist also selects one domain (or subdomain) that represents his spiritual inclinations and abilities. If he chooses a deity, this domain must be one granted by his god. A studied theologist also gains domain spell slots in which to prepare his domain spells or his chosen school spells. This ability otherwise functions as the cleric’s domain ability and replaces arcane school.

Diverse Theology (Ex): Upon reaching 5th level, a studied theologist’s incessant search for divine knowledge has resulted in a diverse tapestry of beliefs and understanding. He selects one domain in addition to domain chosen at 1st level, and gains the powers of this new domain. The domain cannot be in opposition to any other domain he knows. For example, a studied theologist could not choose the Destruction or Death domains if he has selected the Healing domain. At 10th level, a studied theologist selects a third domain and also gains its domain powers. The studied theologist can prepare any spells from any of his domain in his domain slots as normal.

In addition, at 10th level, a studied theologist can channel stored spell energy into school spells that he did not prepare ahead of time once per day. The studied theologist can “lose” any prepared spell that is not an orison or domain spell in order to cast any school spell chosen at 1st level of the same spell level or lower. The studied theologist can use this ability one additional time per day at 15th and 20th level. This ability replaces bonus feats.

Table: Studied Theologist

Note: “+1” represents the domain spell slot