Furious Fist (Monk/Barbarian)

(Original Concept by Elghinn Lightbringer)

Primary Class: Monk.

Secondary Class: Barbarian.

Alignement: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The furious fist may select three barbarian skills to add to his class skills in addition to the normal monk class skills. The furious fist gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The furious fist is proficient with the brass knuckles*, cestus*, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear, and temple sword*, and one martial weapon of his choice. The furious fist is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a furious fist loses his AC bonus, as well as his fast movement and flurry of blows abilities. (*Advanced Player’s Guide)

Raging Strike (Ex): A furious fist has learned to unleash the anger buried deep within his soul and focus it into devastating attacks. At 1st level, a furious fist can make a raging strike for a number of rounds per day equal to 4 + his Wisdom modifier. At each level after 1st, he can make a raging strike for 2 additional rounds. Temporary increases to Wisdom, such as those gained from spells like owl’s wisdom do not increase the total number of times that a furious fist can use raging strike per day. A furious fist can channel anger into his raging strikes as a free action. The total number of rounds per day that a furious fist can make a raging strike is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While using his raging strike, a furious fist gains a +4 morale bonus to his Strength and Dexterity, a +2 morale bonus on Will saves, and a –2 penalty to Fortitude saves. While using raging strike, a furious fist cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, or Ride), or any ability that requires patience or concentration.

A furious fist can end his raging strike as a free action and is fatigued after the raging strike ends for a number of rounds equal to the number of rounds spent in raging strikes.

A furious fist cannot enter a new use of raging strike while fatigued or exhausted but can otherwise begin a raging strike multiple times during a single encounter or combat. If a furious fist falls unconscious, his raging strike immediately ends, placing him in peril of death. Raging strike cannot be used with flurry of blows. This ability replaces the bonus feat gained at 1st level and stunning strike.

Rage Power (Ex): Starting at 2nd level, a furious fist gains the barbarian’s rage power ability and may select a rage power that he qualifies for. At 6t level and every four levels thereafter, a furious fist may select an additional rage power. A furious fist uses his furious fist level as his barbarian level for the purpose of qualifying for rage powers. A rage power takes effect only while a furious fist is using his raging strike. This ability replaces the bonus feats gained at 2nd, 6th, 10th, 14th, and 18th level.

Ki Pool (Su): This is exactly like the monk ability of the same name, except that whenever a furious fist of 10th level or higher makes a ki strike, it is not considered lawful for the purpose of overcoming damage reduction.

Greater Raging Strike (Ex): At 11th level, when a furious fist enters a raging strike, the morale bonus to his Strength and Dexterity increases to +6 and the morale bonus on his Will saves increases to +3. This ability replaces purity of body and diamond body.

Damage Reduction (Ex): At 7th level, a furious fist can spend 1 point from his ki pool to gain damage reduction until the end of his next turn. Subtract 1 from the damage the furious fist takes each time he is dealt damage from a weapon or a natural attack while this ability is in effect. At 10th level, and every three furious fist levels thereafter (13th, 16th and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0. This ability replaces wholeness of body, ki pool (lawful), diamond soul, tongue of the sun and the moon, empty body.

Perfect Strike (Ex): At 20th level, when a furious fist enters a raging strike, the morale bonus to his Strength and Dexterity increases to +8 and the morale bonus on his Will saves increases to +4. In addition, whenever he makes an unarmed strike (including furry of blows or raging strike), he deals an amount of precision damage equal to his Wisdom modifier. Also, a furious fist can spend 3 points from his ki pool to gain a +20 insight bonus on his next unarmed strike. This functions as the true strike spell. This ability replaces perfect self.

Table: Furious Fist