Cunning Gadgeteer (Alchemist/Ranger)

The cunning gadgeteer specializes in creating and using all manner of devices that are magical, alchemical or mechanical. This gleeful tinkerer prides himself in his ability to delve into the fray utilizing a vast arsenal of gadgets–traps, bombs, other such whimsical creations–that impede an enemy’s ability to fight back. The cunning gadgeteer excels at always having the right tool for the right job, and prefers guile and trickery to straightforward combat. Even in situations that require direct confrontation, the cunning gadgeteer can prove quite the challenging opponent. (Original Concept by Tyrannical)

Primary Class: Alchemist.

Secondary Class: Ranger.

Alignment: Any.

Hit Die: d8.

Bonus Skills and Ranks: The cunning gadgeteer removes Handle Animal, Spellcraft and Knowledge (nature) from his list of ranger class skills, and adds Disable Device, Knowledge (Engineering), and Use Magic Device to his list of class skills. The cunning gadgeteer may also select three alchemist skills to add to his class skills in addition to the normal ranger class skills. The cunning gadgeteer gains a number of ranks at each level equal to 6 + Int modifier.

Table: Cunning Gadgeteer