Master Rogue
CR: +2
Class: Rogue, ninja, or slayer. Additional classes may be considered at the GM’s discretion.
HD: 14 or higher.
Alignment: Any nonevil.
Defenses/Qualities: A master rogue gains immunity to all poisons, blindsight 30 feet, +4 bonus on her Initiative checks, and a +4 bonus on all Disable Device, Perception, Sense Motive, and Stealth skill checks.
Special Abilities: A master rogue gains the following special abilities:
Ambush (Ex)
A master rogue is adept at setting up and responding to well-executed surprise attacks. She ignores anything less than total concealment caused by darkness, fog, and smoke. In addition, if she is able to act in the surprise round, she treats the surprise round as a normal round in respects to the types of actions she can take.