Zealous Myrmidon (Fighter/Paladin)

Many deities of goodly persuasion draw clerics and paladins to serve in their cause. However, those among the ranks of the common soldiers, elite guards, or kindhearted mercenaries who heed the call of the divine and enter into service of such powers. Granted a portion of divine insight and power, the zealous myrmidon is slowly emerging from obscurity. As these martial champions of light have increased in number, the churches’ hierarchies have come to utilize these devout and skillful warriors in small companies with the sole purpose of defending the faith against their enemies. With his martial training and divine powers, the zealous myrmidon is a strong proponent for the cause of good and can hold his own against the wicked and foul denizens arrayed against the forces of righteousness. (Original Concept by Elghinn Lightbringer)

Primary Class: Fighter.

Secondary Class: Paladin.

Alignment: Any good.

Hit Dice: d10.

Bonus Skills and Ranks: The zealous myrmidon may select three paladin skills to add to his class skills in addition to the normal fighter class skills. The zealous myrmidon gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The zealous myrmidon is proficient with all simple and martial weapons, his deity’s favored weapon, all types of armor (heavy, light, and medium), and with shields (including tower shields).

Zealous Surge (Ex): A zealous myrmidon can call upon inner reserves of religious devotion and fanaticism, granting him additional combat prowess. Starting at 1st level, a zealous myrmidon can enter a zealous surg