Mix Artist (Bard/Alchemist)

While many bards perfect their skill with instruments and song, some choose to master a spectacular kind of alchemy, performing grand shows of fire, smoke, sparks, and explosions. The mix artist does not sing epic ballads nor act out famous tragedies; rather, he wows his audience with reactive flair. He imbibes extracts instead of casting spells, and dazzles with fireworks instead of inspiring courage. The mix artist's alchemy is more about the show than anything, preferring to impress people with flamboyant performances than a true alchemist's talent for creating bombs or turning lead to gold. (Original Concept by Flak)

Primary Class: Bard.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The mix artist may select three alchemist skills to add to his class skills in addition to his normal bard class skills. The mix artist gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: A mix artist is proficient with all simple weapons, with light armor, but not with shields. He can cast cantrips while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a mix artist wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass mix artist still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Cantrips: Despite favoring extracts over spells, mix artists can cast ghost sound, prestidigitation, and spark as 0-level arcane spells an unlimited number of times per day. A mix artist's caster level for these effects is equal to his class level, and the DC for them is 10 + his Charisma modifier. All t